1diagnostic(off, derivative_uniformity); 2diagnostic(off, chromium.unreachable_code); 3struct FSOut { 4 @location(0) sk_FragColor: vec4<f32>, 5}; 6struct _GlobalUniforms { 7 colorGreen: vec4<f32>, 8}; 9@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 10struct S { 11 f: f32, 12 af: array<f32, 5>, 13 h4: vec4<f32>, 14 ah4: array<vec4<f32>, 5>, 15}; 16var<private> globalVar: vec4<f32>; 17var<private> globalStruct: S; 18fn keepAlive_vh(h: ptr<function, f32>) { 19 { 20 } 21} 22fn keepAlive_vf(f: ptr<function, f32>) { 23 { 24 } 25} 26fn keepAlive_vi(i: ptr<function, i32>) { 27 { 28 } 29} 30fn assignToFunctionParameter_vif(_skParam0: i32, y: ptr<function, f32>) { 31 var x = _skParam0; 32 { 33 x = 1; 34 (*y) = 1.0; 35 } 36} 37fn _skslMain(coords: vec2<f32>) -> vec4<f32> { 38 { 39 var i: i32 = 0; 40 var i4: vec4<i32> = vec4<i32>(1, 2, 3, 4); 41 var f3x3: mat3x3<f32> = mat3x3<f32>(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0); 42 var x: vec4<f32>; 43 x.w = 0.0; 44 x = vec4<f32>((vec2<f32>(0.0)), x.zw).yxzw; 45 var ai: array<i32, 1>; 46 ai[0] = 0; 47 var ai4: array<vec4<i32>, 1>; 48 ai4[0] = vec4<i32>(1, 2, 3, 4); 49 var ah3x3: array<mat3x3<f32>, 1>; 50 ah3x3[0] = mat3x3<f32>(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0); 51 var af4: array<vec4<f32>, 1>; 52 af4[0].x = 0.0; 53 af4[0] = (vec4<f32>(1.0)).zxwy; 54 var s: S; 55 s.f = 0.0; 56 s.af[1] = 0.0; 57 s.h4 = vec4<f32>((vec3<f32>(9.0)), s.h4.w).yzxw; 58 s.ah4[2] = vec4<f32>(s.ah4[2].xz, (vec2<f32>(5.0))).xzyw; 59 globalVar = vec4<f32>(0.0); 60 globalStruct.f = 0.0; 61 var _skTemp0: f32 = f3x3[0].x; 62 assignToFunctionParameter_vif(0, &_skTemp0); 63 f3x3[0].x = _skTemp0; 64 var l: f32; 65 l = 0.0; 66 ai[0] = ai[0] + ai4[0].x; 67 s.f = 1.0; 68 s.af[0] = 2.0; 69 s.h4 = vec4<f32>(1.0); 70 s.ah4[0] = vec4<f32>(2.0); 71 var repeat: f32; 72 repeat = 1.0; 73 repeat = repeat; 74 var _skTemp1: f32 = af4[0].x; 75 keepAlive_vf(&_skTemp1); 76 af4[0].x = _skTemp1; 77 var _skTemp2: f32 = ah3x3[0][0].x; 78 keepAlive_vh(&_skTemp2); 79 ah3x3[0][0].x = _skTemp2; 80 var _skTemp3: i32 = i; 81 keepAlive_vi(&_skTemp3); 82 i = _skTemp3; 83 var _skTemp4: i32 = i4.y; 84 keepAlive_vi(&_skTemp4); 85 i4.y = _skTemp4; 86 var _skTemp5: i32 = ai[0]; 87 keepAlive_vi(&_skTemp5); 88 ai[0] = _skTemp5; 89 var _skTemp6: i32 = ai4[0].x; 90 keepAlive_vi(&_skTemp6); 91 ai4[0].x = _skTemp6; 92 var _skTemp7: f32 = x.y; 93 keepAlive_vh(&_skTemp7); 94 x.y = _skTemp7; 95 var _skTemp8: f32 = s.f; 96 keepAlive_vf(&_skTemp8); 97 s.f = _skTemp8; 98 var _skTemp9: f32 = l; 99 keepAlive_vh(&_skTemp9); 100 l = _skTemp9; 101 var _skTemp10: f32 = f3x3[0].x; 102 keepAlive_vf(&_skTemp10); 103 f3x3[0].x = _skTemp10; 104 var _skTemp11: f32 = repeat; 105 keepAlive_vf(&_skTemp11); 106 repeat = _skTemp11; 107 return _globalUniforms.colorGreen; 108 } 109} 110@fragment fn main() -> FSOut { 111 var _stageOut: FSOut; 112 _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 113 return _stageOut; 114} 115