xref: /aosp_15_r20/external/skia/tests/sksl/shared/Assignment.glsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1
2out vec4 sk_FragColor;
3uniform vec4 colorGreen;
4struct S {
5    float f;
6    float af[5];
7    vec4 h4;
8    vec4 ah4[5];
9};
10vec4 globalVar;
11S globalStruct;
12void keepAlive_vh(inout float h) {
13}
14void keepAlive_vf(inout float f) {
15}
16void keepAlive_vi(inout int i) {
17}
18void assignToFunctionParameter_vif(int x, inout float y) {
19    x = 1;
20    y = 1.0;
21}
22vec4 main() {
23    int i = 0;
24    ivec4 i4 = ivec4(1, 2, 3, 4);
25    mat3 f3x3 = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
26    vec4 x;
27    x.w = 0.0;
28    x.yx = vec2(0.0);
29    int ai[1];
30    ai[0] = 0;
31    ivec4 ai4[1];
32    ai4[0] = ivec4(1, 2, 3, 4);
33    mat3 ah3x3[1];
34    ah3x3[0] = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
35    vec4 af4[1];
36    af4[0].x = 0.0;
37    af4[0].ywxz = vec4(1.0);
38    S s;
39    s.f = 0.0;
40    s.af[1] = 0.0;
41    s.h4.zxy = vec3(9.0);
42    s.ah4[2].yw = vec2(5.0);
43    globalVar = vec4(0.0);
44    globalStruct.f = 0.0;
45    assignToFunctionParameter_vif(0, f3x3[0].x);
46    float l;
47    l = 0.0;
48    ai[0] += ai4[0].x;
49    s.f = 1.0;
50    s.af[0] = 2.0;
51    s.h4 = vec4(1.0);
52    s.ah4[0] = vec4(2.0);
53    float repeat;
54    repeat = (repeat = 1.0);
55    keepAlive_vf(af4[0].x);
56    keepAlive_vh(ah3x3[0][0].x);
57    keepAlive_vi(i);
58    keepAlive_vi(i4.y);
59    keepAlive_vi(ai[0]);
60    keepAlive_vi(ai4[0].x);
61    keepAlive_vh(x.y);
62    keepAlive_vf(s.f);
63    keepAlive_vh(l);
64    keepAlive_vf(f3x3[0].x);
65    keepAlive_vf(repeat);
66    return colorGreen;
67}
68