xref: /aosp_15_r20/external/skia/tests/sksl/shared/ArrayNarrowingConversions.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut {
4*c8dee2aaSAndroid Build Coastguard Worker  @location(0) sk_FragColor: vec4<f32>,
5*c8dee2aaSAndroid Build Coastguard Worker};
6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms {
7*c8dee2aaSAndroid Build Coastguard Worker  colorGreen: vec4<f32>,
8*c8dee2aaSAndroid Build Coastguard Worker  colorRed: vec4<f32>,
9*c8dee2aaSAndroid Build Coastguard Worker};
10*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
11*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> {
12*c8dee2aaSAndroid Build Coastguard Worker  {
13*c8dee2aaSAndroid Build Coastguard Worker    var i2: array<i32, 2> = array<i32, 2>(1, 2);
14*c8dee2aaSAndroid Build Coastguard Worker    var s2: array<i32, 2> = array<i32, 2>(1, 2);
15*c8dee2aaSAndroid Build Coastguard Worker    var f2: array<f32, 2> = array<f32, 2>(1.0, 2.0);
16*c8dee2aaSAndroid Build Coastguard Worker    var h2: array<f32, 2> = array<f32, 2>(1.0, 2.0);
17*c8dee2aaSAndroid Build Coastguard Worker    i2 = s2;
18*c8dee2aaSAndroid Build Coastguard Worker    s2 = i2;
19*c8dee2aaSAndroid Build Coastguard Worker    f2 = h2;
20*c8dee2aaSAndroid Build Coastguard Worker    h2 = f2;
21*c8dee2aaSAndroid Build Coastguard Worker    const cf2: array<f32, 2> = array<f32, 2>(1.0, 2.0);
22*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp0 = s2;
23*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp1 = h2;
24*c8dee2aaSAndroid Build Coastguard Worker    const _skTemp2 = array<i32, 2>(1, 2);
25*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp3 = h2;
26*c8dee2aaSAndroid Build Coastguard Worker    return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(((((i2[0] == _skTemp0[0]) && (i2[1] == _skTemp0[1])) && ((f2[0] == _skTemp1[0]) && (f2[1] == _skTemp1[1]))) && ((i2[0] == _skTemp2[0]) && (i2[1] == _skTemp2[1]))) && ((_skTemp3[0] == cf2[0]) && (_skTemp3[1] == cf2[1]))));
27*c8dee2aaSAndroid Build Coastguard Worker  }
28*c8dee2aaSAndroid Build Coastguard Worker}
29*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut {
30*c8dee2aaSAndroid Build Coastguard Worker  var _stageOut: FSOut;
31*c8dee2aaSAndroid Build Coastguard Worker  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
32*c8dee2aaSAndroid Build Coastguard Worker  return _stageOut;
33*c8dee2aaSAndroid Build Coastguard Worker}
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