1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 4*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms { 7*c8dee2aaSAndroid Build Coastguard Worker colorGreen: vec4<f32>, 8*c8dee2aaSAndroid Build Coastguard Worker colorRed: vec4<f32>, 9*c8dee2aaSAndroid Build Coastguard Worker}; 10*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 11*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> { 12*c8dee2aaSAndroid Build Coastguard Worker { 13*c8dee2aaSAndroid Build Coastguard Worker var i2: array<i32, 2> = array<i32, 2>(1, 2); 14*c8dee2aaSAndroid Build Coastguard Worker var s2: array<i32, 2> = array<i32, 2>(1, 2); 15*c8dee2aaSAndroid Build Coastguard Worker var f2: array<f32, 2> = array<f32, 2>(1.0, 2.0); 16*c8dee2aaSAndroid Build Coastguard Worker var h2: array<f32, 2> = array<f32, 2>(1.0, 2.0); 17*c8dee2aaSAndroid Build Coastguard Worker i2 = s2; 18*c8dee2aaSAndroid Build Coastguard Worker s2 = i2; 19*c8dee2aaSAndroid Build Coastguard Worker f2 = h2; 20*c8dee2aaSAndroid Build Coastguard Worker h2 = f2; 21*c8dee2aaSAndroid Build Coastguard Worker const cf2: array<f32, 2> = array<f32, 2>(1.0, 2.0); 22*c8dee2aaSAndroid Build Coastguard Worker let _skTemp0 = s2; 23*c8dee2aaSAndroid Build Coastguard Worker let _skTemp1 = h2; 24*c8dee2aaSAndroid Build Coastguard Worker const _skTemp2 = array<i32, 2>(1, 2); 25*c8dee2aaSAndroid Build Coastguard Worker let _skTemp3 = h2; 26*c8dee2aaSAndroid Build Coastguard Worker return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(((((i2[0] == _skTemp0[0]) && (i2[1] == _skTemp0[1])) && ((f2[0] == _skTemp1[0]) && (f2[1] == _skTemp1[1]))) && ((i2[0] == _skTemp2[0]) && (i2[1] == _skTemp2[1]))) && ((_skTemp3[0] == cf2[0]) && (_skTemp3[1] == cf2[1])))); 27*c8dee2aaSAndroid Build Coastguard Worker } 28*c8dee2aaSAndroid Build Coastguard Worker} 29*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 30*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 31*c8dee2aaSAndroid Build Coastguard Worker _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 32*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 33*c8dee2aaSAndroid Build Coastguard Worker} 34