1 2out vec4 sk_FragColor; 3vec4 main() { 4 float rgb[3]; 5 float a; 6 rgb[0] = 0.0; 7 rgb[1] = 1.0; 8 rgb[2] = 0.0; 9 a = 1.0; 10 return vec4(rgb[0], rgb[1], rgb[2], a); 11} 12