1*c8dee2aaSAndroid Build Coastguard Worker29 instructions 2*c8dee2aaSAndroid Build Coastguard Worker 3*c8dee2aaSAndroid Build Coastguard Workerstore_src_rg coords = src.rg 4*c8dee2aaSAndroid Build Coastguard Workerinit_lane_masks CondMask = LoopMask = RetMask = true 5*c8dee2aaSAndroid Build Coastguard Workersplat_4_constants color = 0 6*c8dee2aaSAndroid Build Coastguard Workerstore_loop_mask $0 = LoopMask 7*c8dee2aaSAndroid Build Coastguard Workercopy_uniform $1 = colorGreen(1) 8*c8dee2aaSAndroid Build Coastguard Workercast_to_int_from_float $1 = FloatToInt($1) 9*c8dee2aaSAndroid Build Coastguard Workerstore_loop_mask $2 = LoopMask 10*c8dee2aaSAndroid Build Coastguard Workermask_off_loop_mask LoopMask &= ~(CondMask & LoopMask & RetMask) 11*c8dee2aaSAndroid Build Coastguard Workercase_op if ($1 == 0) { LoopMask = true; $2 = false; } 12*c8dee2aaSAndroid Build Coastguard Workerbranch_if_no_lanes_active branch_if_no_lanes_active +5 (label 1 at #15) 13*c8dee2aaSAndroid Build Coastguard Workercopy_4_uniforms $3..6 = colorRed 14*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_masked color = Mask($3..6) 15*c8dee2aaSAndroid Build Coastguard Workerbranch_if_all_lanes_active branch_if_all_lanes_active +17 (label 0 at #30) 16*c8dee2aaSAndroid Build Coastguard Workermask_off_loop_mask LoopMask &= ~(CondMask & LoopMask & RetMask) 17*c8dee2aaSAndroid Build Coastguard Workerlabel label 0x00000001 18*c8dee2aaSAndroid Build Coastguard Workercase_op if ($1 == 0x00000001) { LoopMask = true; $2 = false; } 19*c8dee2aaSAndroid Build Coastguard Workerbranch_if_no_lanes_active branch_if_no_lanes_active +5 (label 2 at #22) 20*c8dee2aaSAndroid Build Coastguard Workercopy_4_uniforms $3..6 = colorGreen 21*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_masked color = Mask($3..6) 22*c8dee2aaSAndroid Build Coastguard Workerbranch_if_all_lanes_active branch_if_all_lanes_active +10 (label 0 at #30) 23*c8dee2aaSAndroid Build Coastguard Workermask_off_loop_mask LoopMask &= ~(CondMask & LoopMask & RetMask) 24*c8dee2aaSAndroid Build Coastguard Workerlabel label 0x00000002 25*c8dee2aaSAndroid Build Coastguard Workerreenable_loop_mask LoopMask |= $2 26*c8dee2aaSAndroid Build Coastguard Workerbranch_if_no_lanes_active branch_if_no_lanes_active +5 (label 3 at #29) 27*c8dee2aaSAndroid Build Coastguard Workercopy_4_uniforms $2..5 = colorRed 28*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_masked color = Mask($2..5) 29*c8dee2aaSAndroid Build Coastguard Workerbranch_if_all_lanes_active branch_if_all_lanes_active +3 (label 0 at #30) 30*c8dee2aaSAndroid Build Coastguard Workermask_off_loop_mask LoopMask &= ~(CondMask & LoopMask & RetMask) 31*c8dee2aaSAndroid Build Coastguard Workerlabel label 0x00000003 32*c8dee2aaSAndroid Build Coastguard Workerlabel label 0 33*c8dee2aaSAndroid Build Coastguard Workerload_loop_mask LoopMask = $0 34*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_unmasked $0..3 = color 35*c8dee2aaSAndroid Build Coastguard Workerload_src src.rgba = $0..3 36