xref: /aosp_15_r20/external/skia/tests/sksl/runtime/Switch.skrp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker29 instructions
2*c8dee2aaSAndroid Build Coastguard Worker
3*c8dee2aaSAndroid Build Coastguard Workerstore_src_rg                   coords = src.rg
4*c8dee2aaSAndroid Build Coastguard Workerinit_lane_masks                CondMask = LoopMask = RetMask = true
5*c8dee2aaSAndroid Build Coastguard Workersplat_4_constants              color = 0
6*c8dee2aaSAndroid Build Coastguard Workerstore_loop_mask                $0 = LoopMask
7*c8dee2aaSAndroid Build Coastguard Workercopy_uniform                   $1 = colorGreen(1)
8*c8dee2aaSAndroid Build Coastguard Workercast_to_int_from_float         $1 = FloatToInt($1)
9*c8dee2aaSAndroid Build Coastguard Workerstore_loop_mask                $2 = LoopMask
10*c8dee2aaSAndroid Build Coastguard Workermask_off_loop_mask             LoopMask &= ~(CondMask & LoopMask & RetMask)
11*c8dee2aaSAndroid Build Coastguard Workercase_op                        if ($1 == 0) { LoopMask = true; $2 = false; }
12*c8dee2aaSAndroid Build Coastguard Workerbranch_if_no_lanes_active      branch_if_no_lanes_active +5 (label 1 at #15)
13*c8dee2aaSAndroid Build Coastguard Workercopy_4_uniforms                $3..6 = colorRed
14*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_masked            color = Mask($3..6)
15*c8dee2aaSAndroid Build Coastguard Workerbranch_if_all_lanes_active     branch_if_all_lanes_active +17 (label 0 at #30)
16*c8dee2aaSAndroid Build Coastguard Workermask_off_loop_mask             LoopMask &= ~(CondMask & LoopMask & RetMask)
17*c8dee2aaSAndroid Build Coastguard Workerlabel                          label 0x00000001
18*c8dee2aaSAndroid Build Coastguard Workercase_op                        if ($1 == 0x00000001) { LoopMask = true; $2 = false; }
19*c8dee2aaSAndroid Build Coastguard Workerbranch_if_no_lanes_active      branch_if_no_lanes_active +5 (label 2 at #22)
20*c8dee2aaSAndroid Build Coastguard Workercopy_4_uniforms                $3..6 = colorGreen
21*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_masked            color = Mask($3..6)
22*c8dee2aaSAndroid Build Coastguard Workerbranch_if_all_lanes_active     branch_if_all_lanes_active +10 (label 0 at #30)
23*c8dee2aaSAndroid Build Coastguard Workermask_off_loop_mask             LoopMask &= ~(CondMask & LoopMask & RetMask)
24*c8dee2aaSAndroid Build Coastguard Workerlabel                          label 0x00000002
25*c8dee2aaSAndroid Build Coastguard Workerreenable_loop_mask             LoopMask |= $2
26*c8dee2aaSAndroid Build Coastguard Workerbranch_if_no_lanes_active      branch_if_no_lanes_active +5 (label 3 at #29)
27*c8dee2aaSAndroid Build Coastguard Workercopy_4_uniforms                $2..5 = colorRed
28*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_masked            color = Mask($2..5)
29*c8dee2aaSAndroid Build Coastguard Workerbranch_if_all_lanes_active     branch_if_all_lanes_active +3 (label 0 at #30)
30*c8dee2aaSAndroid Build Coastguard Workermask_off_loop_mask             LoopMask &= ~(CondMask & LoopMask & RetMask)
31*c8dee2aaSAndroid Build Coastguard Workerlabel                          label 0x00000003
32*c8dee2aaSAndroid Build Coastguard Workerlabel                          label 0
33*c8dee2aaSAndroid Build Coastguard Workerload_loop_mask                 LoopMask = $0
34*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_unmasked          $0..3 = color
35*c8dee2aaSAndroid Build Coastguard Workerload_src                       src.rgba = $0..3
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