1diagnostic(off, derivative_uniformity); 2diagnostic(off, chromium.unreachable_code); 3struct _GlobalUniforms { 4 colorGreen: vec4<f32>, 5 colorRed: vec4<f32>, 6}; 7@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 8fn test_same_vectors_bbffff(eq: bool, f1: f32, f2: f32, f3: f32, f4: f32) -> bool { 9 { 10 let one: f32 = f32(_globalUniforms.colorGreen.x + 1.0); 11 let a: vec4<f32> = vec4<f32>(f1, f2, f3, f4); 12 let b: vec4<f32> = vec4<f32>(f1 * one, f2 * one, f3 * one, f4 * one); 13 var _skTemp0: bool; 14 if eq { 15 _skTemp0 = all(a == b); 16 } else { 17 _skTemp0 = any(a != b); 18 } 19 return _skTemp0; 20 } 21} 22fn test_diff_vectors_bbffff(eq: bool, f1: f32, f2: f32, f3: f32, f4: f32) -> bool { 23 { 24 let two: f32 = f32(_globalUniforms.colorGreen.x + 2.0); 25 let a: vec4<f32> = vec4<f32>(f1, f2, f3, f4); 26 let b: vec4<f32> = vec4<f32>(f1 * two, f2 * two, f3 * two, f4 * two); 27 var _skTemp1: bool; 28 if eq { 29 _skTemp1 = all(a == b); 30 } else { 31 _skTemp1 = any(a != b); 32 } 33 return _skTemp1; 34 } 35} 36fn _skslMain(coords: vec2<f32>) -> vec4<f32> { 37 { 38 let NAN1: f32 = f32(_globalUniforms.colorGreen.x / _globalUniforms.colorGreen.z); 39 let NAN2: f32 = f32(_globalUniforms.colorGreen.z / _globalUniforms.colorGreen.x); 40 let ZP: f32 = f32(_globalUniforms.colorGreen.x * _globalUniforms.colorGreen.z); 41 let ZM: f32 = f32(-_globalUniforms.colorGreen.x * _globalUniforms.colorGreen.z); 42 let F42: f32 = f32(_globalUniforms.colorGreen.y * 42.0); 43 let F43: f32 = f32(_globalUniforms.colorGreen.y * 43.0); 44 let F44: f32 = f32(_globalUniforms.colorGreen.y * 44.0); 45 let F45: f32 = f32(_globalUniforms.colorGreen.y * 45.0); 46 const EQ: bool = true; 47 const NE: bool = false; 48 let _0_one: f32 = f32(_globalUniforms.colorGreen.x + 1.0); 49 let _1_a: vec4<f32> = vec4<f32>(F42, ZM, ZP, F43); 50 let _2_b: vec4<f32> = vec4<f32>(F42 * _0_one, ZM * _0_one, ZP * _0_one, F43 * _0_one); 51 var _skTemp2: vec4<f32>; 52 var _skTemp3: bool; 53 var _skTemp4: bool; 54 var _skTemp5: bool; 55 var _skTemp6: bool; 56 var _skTemp7: bool; 57 var _skTemp8: bool; 58 var _skTemp9: bool; 59 var _skTemp10: bool; 60 if EQ { 61 _skTemp10 = all(_1_a == _2_b); 62 } else { 63 _skTemp10 = any(_1_a != _2_b); 64 } 65 if _skTemp10 { 66 let _skTemp11 = test_same_vectors_bbffff(NE, F42, ZM, ZP, F43); 67 _skTemp9 = !_skTemp11; 68 } else { 69 _skTemp9 = false; 70 } 71 if _skTemp9 { 72 let _skTemp12 = test_same_vectors_bbffff(NE, F42, NAN1, NAN2, F43); 73 _skTemp8 = _skTemp12; 74 } else { 75 _skTemp8 = false; 76 } 77 if _skTemp8 { 78 let _skTemp13 = test_same_vectors_bbffff(EQ, F42, NAN1, NAN2, F43); 79 _skTemp7 = !_skTemp13; 80 } else { 81 _skTemp7 = false; 82 } 83 if _skTemp7 { 84 let _skTemp14 = test_diff_vectors_bbffff(NE, F42, F43, F44, F45); 85 _skTemp6 = _skTemp14; 86 } else { 87 _skTemp6 = false; 88 } 89 if _skTemp6 { 90 let _skTemp15 = test_diff_vectors_bbffff(EQ, F42, F43, F44, F45); 91 _skTemp5 = !_skTemp15; 92 } else { 93 _skTemp5 = false; 94 } 95 if _skTemp5 { 96 let _skTemp16 = test_diff_vectors_bbffff(NE, NAN1, ZM, ZP, F42); 97 _skTemp4 = _skTemp16; 98 } else { 99 _skTemp4 = false; 100 } 101 if _skTemp4 { 102 let _skTemp17 = test_diff_vectors_bbffff(EQ, NAN1, ZM, ZP, F42); 103 _skTemp3 = !_skTemp17; 104 } else { 105 _skTemp3 = false; 106 } 107 if _skTemp3 { 108 _skTemp2 = _globalUniforms.colorGreen; 109 } else { 110 _skTemp2 = _globalUniforms.colorRed; 111 } 112 return vec4<f32>(_skTemp2); 113 } 114} 115@fragment fn main(@location(0) _coords: vec2<f32>) -> @location(0) vec4<f32> { 116 return _skslMain(_coords); 117} 118