xref: /aosp_15_r20/external/skia/tests/sksl/runtime/RecursiveComparison_Arrays.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms {
4*c8dee2aaSAndroid Build Coastguard Worker  colorGreen: vec4<f32>,
5*c8dee2aaSAndroid Build Coastguard Worker  colorRed: vec4<f32>,
6*c8dee2aaSAndroid Build Coastguard Worker};
7*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
8*c8dee2aaSAndroid Build Coastguard Workerfn test_same_arrays_bbfff(eq: bool, f1: f32, f2: f32, f3: f32) -> bool {
9*c8dee2aaSAndroid Build Coastguard Worker  {
10*c8dee2aaSAndroid Build Coastguard Worker    let one: f32 = f32(_globalUniforms.colorGreen.x + 1.0);
11*c8dee2aaSAndroid Build Coastguard Worker    var a: array<f32, 3>;
12*c8dee2aaSAndroid Build Coastguard Worker    a[0] = f1;
13*c8dee2aaSAndroid Build Coastguard Worker    a[1] = f2;
14*c8dee2aaSAndroid Build Coastguard Worker    a[2] = f3;
15*c8dee2aaSAndroid Build Coastguard Worker    var b: array<f32, 3>;
16*c8dee2aaSAndroid Build Coastguard Worker    b[0] = f1 * one;
17*c8dee2aaSAndroid Build Coastguard Worker    b[1] = f2 * one;
18*c8dee2aaSAndroid Build Coastguard Worker    b[2] = f3 * one;
19*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp0: bool;
20*c8dee2aaSAndroid Build Coastguard Worker    if eq {
21*c8dee2aaSAndroid Build Coastguard Worker      _skTemp0 = ((a[0] == b[0]) && (a[1] == b[1]) && (a[2] == b[2]));
22*c8dee2aaSAndroid Build Coastguard Worker    } else {
23*c8dee2aaSAndroid Build Coastguard Worker      _skTemp0 = ((a[0] != b[0]) || (a[1] != b[1]) || (a[2] != b[2]));
24*c8dee2aaSAndroid Build Coastguard Worker    }
25*c8dee2aaSAndroid Build Coastguard Worker    return _skTemp0;
26*c8dee2aaSAndroid Build Coastguard Worker  }
27*c8dee2aaSAndroid Build Coastguard Worker}
28*c8dee2aaSAndroid Build Coastguard Workerfn test_diff_arrays_bbfff(eq: bool, f1: f32, f2: f32, f3: f32) -> bool {
29*c8dee2aaSAndroid Build Coastguard Worker  {
30*c8dee2aaSAndroid Build Coastguard Worker    let two: f32 = f32(_globalUniforms.colorGreen.x + 2.0);
31*c8dee2aaSAndroid Build Coastguard Worker    var a: array<f32, 3>;
32*c8dee2aaSAndroid Build Coastguard Worker    a[0] = f1;
33*c8dee2aaSAndroid Build Coastguard Worker    a[1] = f2;
34*c8dee2aaSAndroid Build Coastguard Worker    a[2] = f3;
35*c8dee2aaSAndroid Build Coastguard Worker    var b: array<f32, 3>;
36*c8dee2aaSAndroid Build Coastguard Worker    b[0] = f1 * two;
37*c8dee2aaSAndroid Build Coastguard Worker    b[1] = f2 * two;
38*c8dee2aaSAndroid Build Coastguard Worker    b[2] = f3;
39*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp1: bool;
40*c8dee2aaSAndroid Build Coastguard Worker    if eq {
41*c8dee2aaSAndroid Build Coastguard Worker      _skTemp1 = ((a[0] == b[0]) && (a[1] == b[1]) && (a[2] == b[2]));
42*c8dee2aaSAndroid Build Coastguard Worker    } else {
43*c8dee2aaSAndroid Build Coastguard Worker      _skTemp1 = ((a[0] != b[0]) || (a[1] != b[1]) || (a[2] != b[2]));
44*c8dee2aaSAndroid Build Coastguard Worker    }
45*c8dee2aaSAndroid Build Coastguard Worker    return _skTemp1;
46*c8dee2aaSAndroid Build Coastguard Worker  }
47*c8dee2aaSAndroid Build Coastguard Worker}
48*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> {
49*c8dee2aaSAndroid Build Coastguard Worker  {
50*c8dee2aaSAndroid Build Coastguard Worker    let NAN1: f32 = f32(_globalUniforms.colorGreen.x / _globalUniforms.colorGreen.z);
51*c8dee2aaSAndroid Build Coastguard Worker    let NAN2: f32 = f32(_globalUniforms.colorGreen.z / _globalUniforms.colorGreen.x);
52*c8dee2aaSAndroid Build Coastguard Worker    let ZP: f32 = f32(_globalUniforms.colorGreen.x * _globalUniforms.colorGreen.z);
53*c8dee2aaSAndroid Build Coastguard Worker    let ZM: f32 = f32(-_globalUniforms.colorGreen.x * _globalUniforms.colorGreen.z);
54*c8dee2aaSAndroid Build Coastguard Worker    let F42: f32 = f32(_globalUniforms.colorGreen.y * 42.0);
55*c8dee2aaSAndroid Build Coastguard Worker    let F43: f32 = f32(_globalUniforms.colorGreen.y * 43.0);
56*c8dee2aaSAndroid Build Coastguard Worker    let F44: f32 = f32(_globalUniforms.colorGreen.y * 44.0);
57*c8dee2aaSAndroid Build Coastguard Worker    const EQ: bool = true;
58*c8dee2aaSAndroid Build Coastguard Worker    const NE: bool = false;
59*c8dee2aaSAndroid Build Coastguard Worker    let _0_one: f32 = f32(_globalUniforms.colorGreen.x + 1.0);
60*c8dee2aaSAndroid Build Coastguard Worker    var _1_a: array<f32, 3>;
61*c8dee2aaSAndroid Build Coastguard Worker    _1_a[0] = F42;
62*c8dee2aaSAndroid Build Coastguard Worker    _1_a[1] = ZM;
63*c8dee2aaSAndroid Build Coastguard Worker    _1_a[2] = ZP;
64*c8dee2aaSAndroid Build Coastguard Worker    var _2_b: array<f32, 3>;
65*c8dee2aaSAndroid Build Coastguard Worker    _2_b[0] = F42 * _0_one;
66*c8dee2aaSAndroid Build Coastguard Worker    _2_b[1] = ZM * _0_one;
67*c8dee2aaSAndroid Build Coastguard Worker    _2_b[2] = ZP * _0_one;
68*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp2: vec4<f32>;
69*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp3: bool;
70*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp4: bool;
71*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp5: bool;
72*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp6: bool;
73*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp7: bool;
74*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp8: bool;
75*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp9: bool;
76*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp10: bool;
77*c8dee2aaSAndroid Build Coastguard Worker    if EQ {
78*c8dee2aaSAndroid Build Coastguard Worker      _skTemp10 = ((_1_a[0] == _2_b[0]) && (_1_a[1] == _2_b[1]) && (_1_a[2] == _2_b[2]));
79*c8dee2aaSAndroid Build Coastguard Worker    } else {
80*c8dee2aaSAndroid Build Coastguard Worker      _skTemp10 = ((_1_a[0] != _2_b[0]) || (_1_a[1] != _2_b[1]) || (_1_a[2] != _2_b[2]));
81*c8dee2aaSAndroid Build Coastguard Worker    }
82*c8dee2aaSAndroid Build Coastguard Worker    if _skTemp10 {
83*c8dee2aaSAndroid Build Coastguard Worker      let _skTemp11 = test_same_arrays_bbfff(NE, F42, ZM, ZP);
84*c8dee2aaSAndroid Build Coastguard Worker      _skTemp9 = !_skTemp11;
85*c8dee2aaSAndroid Build Coastguard Worker    } else {
86*c8dee2aaSAndroid Build Coastguard Worker      _skTemp9 = false;
87*c8dee2aaSAndroid Build Coastguard Worker    }
88*c8dee2aaSAndroid Build Coastguard Worker    if _skTemp9 {
89*c8dee2aaSAndroid Build Coastguard Worker      let _skTemp12 = test_same_arrays_bbfff(NE, F42, NAN1, NAN2);
90*c8dee2aaSAndroid Build Coastguard Worker      _skTemp8 = _skTemp12;
91*c8dee2aaSAndroid Build Coastguard Worker    } else {
92*c8dee2aaSAndroid Build Coastguard Worker      _skTemp8 = false;
93*c8dee2aaSAndroid Build Coastguard Worker    }
94*c8dee2aaSAndroid Build Coastguard Worker    if _skTemp8 {
95*c8dee2aaSAndroid Build Coastguard Worker      let _skTemp13 = test_same_arrays_bbfff(EQ, F42, NAN1, NAN2);
96*c8dee2aaSAndroid Build Coastguard Worker      _skTemp7 = !_skTemp13;
97*c8dee2aaSAndroid Build Coastguard Worker    } else {
98*c8dee2aaSAndroid Build Coastguard Worker      _skTemp7 = false;
99*c8dee2aaSAndroid Build Coastguard Worker    }
100*c8dee2aaSAndroid Build Coastguard Worker    if _skTemp7 {
101*c8dee2aaSAndroid Build Coastguard Worker      let _skTemp14 = test_diff_arrays_bbfff(NE, F42, F43, F44);
102*c8dee2aaSAndroid Build Coastguard Worker      _skTemp6 = _skTemp14;
103*c8dee2aaSAndroid Build Coastguard Worker    } else {
104*c8dee2aaSAndroid Build Coastguard Worker      _skTemp6 = false;
105*c8dee2aaSAndroid Build Coastguard Worker    }
106*c8dee2aaSAndroid Build Coastguard Worker    if _skTemp6 {
107*c8dee2aaSAndroid Build Coastguard Worker      let _skTemp15 = test_diff_arrays_bbfff(EQ, F42, F43, F44);
108*c8dee2aaSAndroid Build Coastguard Worker      _skTemp5 = !_skTemp15;
109*c8dee2aaSAndroid Build Coastguard Worker    } else {
110*c8dee2aaSAndroid Build Coastguard Worker      _skTemp5 = false;
111*c8dee2aaSAndroid Build Coastguard Worker    }
112*c8dee2aaSAndroid Build Coastguard Worker    if _skTemp5 {
113*c8dee2aaSAndroid Build Coastguard Worker      let _skTemp16 = test_diff_arrays_bbfff(NE, NAN1, ZM, ZP);
114*c8dee2aaSAndroid Build Coastguard Worker      _skTemp4 = _skTemp16;
115*c8dee2aaSAndroid Build Coastguard Worker    } else {
116*c8dee2aaSAndroid Build Coastguard Worker      _skTemp4 = false;
117*c8dee2aaSAndroid Build Coastguard Worker    }
118*c8dee2aaSAndroid Build Coastguard Worker    if _skTemp4 {
119*c8dee2aaSAndroid Build Coastguard Worker      let _skTemp17 = test_diff_arrays_bbfff(EQ, NAN1, ZM, ZP);
120*c8dee2aaSAndroid Build Coastguard Worker      _skTemp3 = !_skTemp17;
121*c8dee2aaSAndroid Build Coastguard Worker    } else {
122*c8dee2aaSAndroid Build Coastguard Worker      _skTemp3 = false;
123*c8dee2aaSAndroid Build Coastguard Worker    }
124*c8dee2aaSAndroid Build Coastguard Worker    if _skTemp3 {
125*c8dee2aaSAndroid Build Coastguard Worker      _skTemp2 = _globalUniforms.colorGreen;
126*c8dee2aaSAndroid Build Coastguard Worker    } else {
127*c8dee2aaSAndroid Build Coastguard Worker      _skTemp2 = _globalUniforms.colorRed;
128*c8dee2aaSAndroid Build Coastguard Worker    }
129*c8dee2aaSAndroid Build Coastguard Worker    return vec4<f32>(_skTemp2);
130*c8dee2aaSAndroid Build Coastguard Worker  }
131*c8dee2aaSAndroid Build Coastguard Worker}
132*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main(@location(0) _coords: vec2<f32>) -> @location(0) vec4<f32> {
133*c8dee2aaSAndroid Build Coastguard Worker  return _skslMain(_coords);
134*c8dee2aaSAndroid Build Coastguard Worker}
135