xref: /aosp_15_r20/external/skia/tests/sksl/runtime/RecursiveComparison_Arrays.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1diagnostic(off, derivative_uniformity);
2diagnostic(off, chromium.unreachable_code);
3struct _GlobalUniforms {
4  colorGreen: vec4<f32>,
5  colorRed: vec4<f32>,
6};
7@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
8fn test_same_arrays_bbfff(eq: bool, f1: f32, f2: f32, f3: f32) -> bool {
9  {
10    let one: f32 = f32(_globalUniforms.colorGreen.x + 1.0);
11    var a: array<f32, 3>;
12    a[0] = f1;
13    a[1] = f2;
14    a[2] = f3;
15    var b: array<f32, 3>;
16    b[0] = f1 * one;
17    b[1] = f2 * one;
18    b[2] = f3 * one;
19    var _skTemp0: bool;
20    if eq {
21      _skTemp0 = ((a[0] == b[0]) && (a[1] == b[1]) && (a[2] == b[2]));
22    } else {
23      _skTemp0 = ((a[0] != b[0]) || (a[1] != b[1]) || (a[2] != b[2]));
24    }
25    return _skTemp0;
26  }
27}
28fn test_diff_arrays_bbfff(eq: bool, f1: f32, f2: f32, f3: f32) -> bool {
29  {
30    let two: f32 = f32(_globalUniforms.colorGreen.x + 2.0);
31    var a: array<f32, 3>;
32    a[0] = f1;
33    a[1] = f2;
34    a[2] = f3;
35    var b: array<f32, 3>;
36    b[0] = f1 * two;
37    b[1] = f2 * two;
38    b[2] = f3;
39    var _skTemp1: bool;
40    if eq {
41      _skTemp1 = ((a[0] == b[0]) && (a[1] == b[1]) && (a[2] == b[2]));
42    } else {
43      _skTemp1 = ((a[0] != b[0]) || (a[1] != b[1]) || (a[2] != b[2]));
44    }
45    return _skTemp1;
46  }
47}
48fn _skslMain(coords: vec2<f32>) -> vec4<f32> {
49  {
50    let NAN1: f32 = f32(_globalUniforms.colorGreen.x / _globalUniforms.colorGreen.z);
51    let NAN2: f32 = f32(_globalUniforms.colorGreen.z / _globalUniforms.colorGreen.x);
52    let ZP: f32 = f32(_globalUniforms.colorGreen.x * _globalUniforms.colorGreen.z);
53    let ZM: f32 = f32(-_globalUniforms.colorGreen.x * _globalUniforms.colorGreen.z);
54    let F42: f32 = f32(_globalUniforms.colorGreen.y * 42.0);
55    let F43: f32 = f32(_globalUniforms.colorGreen.y * 43.0);
56    let F44: f32 = f32(_globalUniforms.colorGreen.y * 44.0);
57    const EQ: bool = true;
58    const NE: bool = false;
59    let _0_one: f32 = f32(_globalUniforms.colorGreen.x + 1.0);
60    var _1_a: array<f32, 3>;
61    _1_a[0] = F42;
62    _1_a[1] = ZM;
63    _1_a[2] = ZP;
64    var _2_b: array<f32, 3>;
65    _2_b[0] = F42 * _0_one;
66    _2_b[1] = ZM * _0_one;
67    _2_b[2] = ZP * _0_one;
68    var _skTemp2: vec4<f32>;
69    var _skTemp3: bool;
70    var _skTemp4: bool;
71    var _skTemp5: bool;
72    var _skTemp6: bool;
73    var _skTemp7: bool;
74    var _skTemp8: bool;
75    var _skTemp9: bool;
76    var _skTemp10: bool;
77    if EQ {
78      _skTemp10 = ((_1_a[0] == _2_b[0]) && (_1_a[1] == _2_b[1]) && (_1_a[2] == _2_b[2]));
79    } else {
80      _skTemp10 = ((_1_a[0] != _2_b[0]) || (_1_a[1] != _2_b[1]) || (_1_a[2] != _2_b[2]));
81    }
82    if _skTemp10 {
83      let _skTemp11 = test_same_arrays_bbfff(NE, F42, ZM, ZP);
84      _skTemp9 = !_skTemp11;
85    } else {
86      _skTemp9 = false;
87    }
88    if _skTemp9 {
89      let _skTemp12 = test_same_arrays_bbfff(NE, F42, NAN1, NAN2);
90      _skTemp8 = _skTemp12;
91    } else {
92      _skTemp8 = false;
93    }
94    if _skTemp8 {
95      let _skTemp13 = test_same_arrays_bbfff(EQ, F42, NAN1, NAN2);
96      _skTemp7 = !_skTemp13;
97    } else {
98      _skTemp7 = false;
99    }
100    if _skTemp7 {
101      let _skTemp14 = test_diff_arrays_bbfff(NE, F42, F43, F44);
102      _skTemp6 = _skTemp14;
103    } else {
104      _skTemp6 = false;
105    }
106    if _skTemp6 {
107      let _skTemp15 = test_diff_arrays_bbfff(EQ, F42, F43, F44);
108      _skTemp5 = !_skTemp15;
109    } else {
110      _skTemp5 = false;
111    }
112    if _skTemp5 {
113      let _skTemp16 = test_diff_arrays_bbfff(NE, NAN1, ZM, ZP);
114      _skTemp4 = _skTemp16;
115    } else {
116      _skTemp4 = false;
117    }
118    if _skTemp4 {
119      let _skTemp17 = test_diff_arrays_bbfff(EQ, NAN1, ZM, ZP);
120      _skTemp3 = !_skTemp17;
121    } else {
122      _skTemp3 = false;
123    }
124    if _skTemp3 {
125      _skTemp2 = _globalUniforms.colorGreen;
126    } else {
127      _skTemp2 = _globalUniforms.colorRed;
128    }
129    return vec4<f32>(_skTemp2);
130  }
131}
132@fragment fn main(@location(0) _coords: vec2<f32>) -> @location(0) vec4<f32> {
133  return _skslMain(_coords);
134}
135