1uniform shader shaderGreen;uniform shader shaderRed;half4 main(float2 a){return shaderGreen.eval(a)*shaderRed.eval(a).xxxw;} 2
1uniform shader shaderGreen;uniform shader shaderRed;half4 main(float2 a){return shaderGreen.eval(a)*shaderRed.eval(a).xxxw;} 2