1489 instructions, 1 invocations 2 3[immutable slots] 4i0 = 0x40490FDB (3.14159274) 5i1 = 0x3F4CCCCD (0.8) 6i2 = 0x3F4CCCCD (0.8) 7i3 = 0x40ACC227 (5.3987) 8i4 = 0x40AE25AF (5.4421) 9i5 = 0x41AC47E3 (21.5351) 10i6 = 0x416504EA (14.3137) 11 12store_src_rg p = src.rg 13init_lane_masks CondMask = LoopMask = RetMask = true 14copy_constant start = 0 15copy_constant end = 0x3E051EB8 (0.13) 16copy_uniform progress = in_progress 17copy_slot_unmasked $0 = progress 18copy_slot_unmasked $1 = start 19max_float $0 = max($0, $1) 20copy_slot_unmasked $1 = end 21min_float $0 = min($0, $1) 22copy_slot_unmasked sub = $0 23copy_slot_unmasked $1 = start 24sub_float $0 -= $1 25copy_slot_unmasked $1 = end 26copy_slot_unmasked $2 = start 27sub_float $1 -= $2 28div_float $0 /= $1 29label label 0 30copy_slot_unmasked fadeIn = $0 31copy_constant start = 0 32copy_constant end = 0x3F800000 (1.0) 33copy_uniform progress = in_progress 34copy_slot_unmasked $0 = progress 35copy_slot_unmasked $1 = start 36max_float $0 = max($0, $1) 37copy_slot_unmasked $1 = end 38min_float $0 = min($0, $1) 39copy_slot_unmasked sub = $0 40copy_slot_unmasked $1 = start 41sub_float $0 -= $1 42copy_slot_unmasked $1 = end 43copy_slot_unmasked $2 = start 44sub_float $1 -= $2 45div_float $0 /= $1 46label label 0x00000001 47copy_slot_unmasked scaleIn = $0 48copy_constant start = 0x3ECCCCCD (0.4) 49copy_constant end = 0x3F000000 (0.5) 50copy_uniform progress = in_progress 51copy_slot_unmasked $0 = progress 52copy_slot_unmasked $1 = start 53max_float $0 = max($0, $1) 54copy_slot_unmasked $1 = end 55min_float $0 = min($0, $1) 56copy_slot_unmasked sub = $0 57copy_slot_unmasked $1 = start 58sub_float $0 -= $1 59copy_slot_unmasked $1 = end 60copy_slot_unmasked $2 = start 61sub_float $1 -= $2 62div_float $0 /= $1 63label label 0x00000002 64copy_slot_unmasked fadeOutNoise = $0 65copy_constant start = 0x3ECCCCCD (0.4) 66copy_constant end = 0x3F800000 (1.0) 67copy_uniform progress = in_progress 68copy_slot_unmasked $0 = progress 69copy_slot_unmasked $1 = start 70max_float $0 = max($0, $1) 71copy_slot_unmasked $1 = end 72min_float $0 = min($0, $1) 73copy_slot_unmasked sub = $0 74copy_slot_unmasked $1 = start 75sub_float $0 -= $1 76copy_slot_unmasked $1 = end 77copy_slot_unmasked $2 = start 78sub_float $1 -= $2 79div_float $0 /= $1 80label label 0x00000003 81copy_slot_unmasked fadeOutRipple = $0 82copy_uniform $0 = in_progress 83mul_imm_float $0 *= 0x40000000 (2.0) 84max_imm_float $0 = max($0, 0) 85min_imm_float $0 = min($0, 0x3F800000 (1.0)) 86copy_slot_unmasked $1 = $0 87copy_2_uniforms $2..3 = in_touch 88copy_2_uniforms $4..5 = in_origin 89mix_2_floats $0..1 = mix($2..3, $4..5, $0..1) 90copy_2_slots_unmasked center = $0..1 91copy_uniform radius = in_maxRadius 92copy_constant blur = 0x3F800000 (1.0) 93copy_slot_unmasked $0 = radius 94mul_imm_float $0 *= 0x3D4CCCCD (0.05) 95copy_slot_unmasked thickness = $0 96copy_slot_unmasked $0 = radius 97copy_slot_unmasked $1 = scaleIn 98mul_float $0 *= $1 99copy_slot_unmasked currentRadius = $0 100copy_slot_unmasked $1 = thickness 101add_float $0 += $1 102copy_slot_unmasked radius₁ = $0 103copy_slot_unmasked $0 = blur 104mul_imm_float $0 *= 0x3F000000 (0.5) 105copy_slot_unmasked blurHalf = $0 106copy_2_slots_unmasked $0..1 = p 107copy_2_slots_unmasked $2..3 = center 108sub_2_floats $0..1 -= $2..3 109copy_2_slots_unmasked $2..3 = $0..1 110dot_2_floats $0 = dot($0..1, $2..3) 111sqrt_float $0 = sqrt($0) 112copy_slot_unmasked d = $0 113splat_2_constants $0..1 = 0x3F800000 (1.0) 114copy_slot_unmasked $2 = blurHalf 115sub_float $1 -= $2 116copy_slot_unmasked $2 = blurHalf 117add_imm_float $2 += 0x3F800000 (1.0) 118copy_slot_unmasked $3 = d 119copy_slot_unmasked $4 = radius₁ 120div_float $3 /= $4 121smoothstep_n_floats $1 = smoothstep($1, $2, $3) 122sub_float $0 -= $1 123label label 0x00000005 124copy_slot_unmasked circle_outer = $0 125copy_slot_unmasked $0 = currentRadius 126copy_slot_unmasked $1 = thickness 127sub_float $0 -= $1 128max_imm_float $0 = max($0, 0) 129copy_slot_unmasked radius₁ = $0 130copy_slot_unmasked $0 = blur 131mul_imm_float $0 *= 0x3F000000 (0.5) 132copy_slot_unmasked blurHalf = $0 133copy_2_slots_unmasked $0..1 = p 134copy_2_slots_unmasked $2..3 = center 135sub_2_floats $0..1 -= $2..3 136copy_2_slots_unmasked $2..3 = $0..1 137dot_2_floats $0 = dot($0..1, $2..3) 138sqrt_float $0 = sqrt($0) 139copy_slot_unmasked d = $0 140splat_2_constants $0..1 = 0x3F800000 (1.0) 141copy_slot_unmasked $2 = blurHalf 142sub_float $1 -= $2 143copy_slot_unmasked $2 = blurHalf 144add_imm_float $2 += 0x3F800000 (1.0) 145copy_slot_unmasked $3 = d 146copy_slot_unmasked $4 = radius₁ 147div_float $3 /= $4 148smoothstep_n_floats $1 = smoothstep($1, $2, $3) 149sub_float $0 -= $1 150label label 0x00000006 151copy_slot_unmasked circle_inner = $0 152copy_slot_unmasked $0 = circle_outer 153copy_slot_unmasked $1 = circle_inner 154sub_float $0 -= $1 155max_imm_float $0 = max($0, 0) 156min_imm_float $0 = min($0, 0x3F800000 (1.0)) 157label label 0x00000004 158copy_slot_unmasked ring = $0 159copy_slot_unmasked $0 = fadeIn 160copy_constant $1 = 0x3F800000 (1.0) 161copy_slot_unmasked $2 = fadeOutNoise 162sub_float $1 -= $2 163min_float $0 = min($0, $1) 164copy_slot_unmasked alpha = $0 165copy_2_slots_unmasked $0..1 = p 166copy_2_uniforms $2..3 = in_resolutionScale 167mul_2_floats $0..1 *= $2..3 168copy_2_slots_unmasked uv = $0..1 169copy_2_slots_unmasked $2..3 = uv 170copy_2_uniforms $4..5 = in_noiseScale 171mod_2_floats $2..3 = mod($2..3, $4..5) 172sub_2_floats $0..1 -= $2..3 173copy_2_slots_unmasked densityUv = $0..1 174copy_2_slots_unmasked uv₁ = uv 175copy_uniform t = in_turbulencePhase 176copy_2_slots_unmasked $0..1 = uv₁ 177mul_imm_float $0 *= 0x3F4CCCCD (0.8) 178mul_imm_float $1 *= 0x3F4CCCCD (0.8) 179copy_2_slots_unmasked uv₁ = $0..1 180splat_2_constants resolution = 0x3F4CCCCD (0.8) 181copy_2_slots_unmasked coord = uv₁ 182copy_2_uniforms center₁ = in_tCircle1 183copy_2_uniforms rotation = in_tRotation1 184copy_constant cell_diameter = 0x3E2E147B (0.17) 185copy_2_slots_unmasked $2..3 = rotation 186bitwise_xor_imm_int $3 ^= 0x80000000 187copy_slot_unmasked $4 = rotation(1) 188copy_slot_unmasked $5 = rotation(0) 189copy_2_slots_unmasked $6..7 = center₁ 190copy_2_slots_unmasked $8..9 = coord 191sub_2_floats $6..7 -= $8..9 192matrix_multiply_2 mat1x2($0..1) = mat2x2($2..5) * mat1x2($6..7) 193copy_2_slots_unmasked $2..3 = center₁ 194add_2_floats $0..1 += $2..3 195copy_2_slots_unmasked coord = $0..1 196copy_slot_unmasked $2 = cell_diameter 197copy_slot_unmasked $3 = $2 198mod_2_floats $0..1 = mod($0..1, $2..3) 199copy_2_slots_unmasked $2..3 = resolution 200div_2_floats $0..1 /= $2..3 201copy_2_slots_unmasked coord = $0..1 202copy_slot_unmasked $0 = cell_diameter 203copy_slot_unmasked $1 = resolution(1) 204div_float $0 /= $1 205mul_imm_float $0 *= 0x3F000000 (0.5) 206copy_slot_unmasked normal_radius = $0 207mul_imm_float $0 *= 0x3F266666 (0.65) 208copy_slot_unmasked radius₂ = $0 209copy_slot_unmasked $0 = normal_radius 210copy_slot_unmasked $1 = $0 211copy_2_slots_unmasked xy = $0..1 212copy_slot_unmasked $0 = radius₂ 213mul_imm_float $0 *= 0x42480000 (50.0) 214copy_slot_unmasked blur₁ = $0 215mul_imm_float $0 *= 0x3F000000 (0.5) 216copy_slot_unmasked blurHalf = $0 217copy_2_slots_unmasked $0..1 = coord 218copy_2_slots_unmasked $2..3 = xy 219sub_2_floats $0..1 -= $2..3 220copy_2_slots_unmasked $2..3 = $0..1 221dot_2_floats $0 = dot($0..1, $2..3) 222sqrt_float $0 = sqrt($0) 223copy_slot_unmasked d = $0 224splat_2_constants $0..1 = 0x3F800000 (1.0) 225copy_slot_unmasked $2 = blurHalf 226sub_float $1 -= $2 227copy_slot_unmasked $2 = blurHalf 228add_imm_float $2 += 0x3F800000 (1.0) 229copy_slot_unmasked $3 = d 230copy_slot_unmasked $4 = radius₂ 231div_float $3 /= $4 232smoothstep_n_floats $1 = smoothstep($1, $2, $3) 233sub_float $0 -= $1 234label label 0x00000009 235label label 0x00000008 236copy_slot_unmasked g1 = $0 237splat_2_constants resolution = 0x3F4CCCCD (0.8) 238copy_2_slots_unmasked coord = uv₁ 239copy_2_uniforms center₁ = in_tCircle2 240copy_2_uniforms rotation = in_tRotation2 241copy_constant cell_diameter = 0x3E4CCCCD (0.2) 242copy_2_slots_unmasked $2..3 = rotation 243bitwise_xor_imm_int $3 ^= 0x80000000 244copy_slot_unmasked $4 = rotation(1) 245copy_slot_unmasked $5 = rotation(0) 246copy_2_slots_unmasked $6..7 = center₁ 247copy_2_slots_unmasked $8..9 = coord 248sub_2_floats $6..7 -= $8..9 249matrix_multiply_2 mat1x2($0..1) = mat2x2($2..5) * mat1x2($6..7) 250copy_2_slots_unmasked $2..3 = center₁ 251add_2_floats $0..1 += $2..3 252copy_2_slots_unmasked coord = $0..1 253copy_slot_unmasked $2 = cell_diameter 254copy_slot_unmasked $3 = $2 255mod_2_floats $0..1 = mod($0..1, $2..3) 256copy_2_slots_unmasked $2..3 = resolution 257div_2_floats $0..1 /= $2..3 258copy_2_slots_unmasked coord = $0..1 259copy_slot_unmasked $0 = cell_diameter 260copy_slot_unmasked $1 = resolution(1) 261div_float $0 /= $1 262mul_imm_float $0 *= 0x3F000000 (0.5) 263copy_slot_unmasked normal_radius = $0 264mul_imm_float $0 *= 0x3F266666 (0.65) 265copy_slot_unmasked radius₂ = $0 266copy_slot_unmasked $0 = normal_radius 267copy_slot_unmasked $1 = $0 268copy_2_slots_unmasked xy = $0..1 269copy_slot_unmasked $0 = radius₂ 270mul_imm_float $0 *= 0x42480000 (50.0) 271copy_slot_unmasked blur₁ = $0 272mul_imm_float $0 *= 0x3F000000 (0.5) 273copy_slot_unmasked blurHalf = $0 274copy_2_slots_unmasked $0..1 = coord 275copy_2_slots_unmasked $2..3 = xy 276sub_2_floats $0..1 -= $2..3 277copy_2_slots_unmasked $2..3 = $0..1 278dot_2_floats $0 = dot($0..1, $2..3) 279sqrt_float $0 = sqrt($0) 280copy_slot_unmasked d = $0 281splat_2_constants $0..1 = 0x3F800000 (1.0) 282copy_slot_unmasked $2 = blurHalf 283sub_float $1 -= $2 284copy_slot_unmasked $2 = blurHalf 285add_imm_float $2 += 0x3F800000 (1.0) 286copy_slot_unmasked $3 = d 287copy_slot_unmasked $4 = radius₂ 288div_float $3 /= $4 289smoothstep_n_floats $1 = smoothstep($1, $2, $3) 290sub_float $0 -= $1 291label label 0x0000000B 292label label 0x0000000A 293copy_slot_unmasked g2 = $0 294splat_2_constants resolution = 0x3F4CCCCD (0.8) 295copy_2_slots_unmasked coord = uv₁ 296copy_2_uniforms center₁ = in_tCircle3 297copy_2_uniforms rotation = in_tRotation3 298copy_constant cell_diameter = 0x3E8CCCCD (0.275) 299copy_2_slots_unmasked $2..3 = rotation 300bitwise_xor_imm_int $3 ^= 0x80000000 301copy_slot_unmasked $4 = rotation(1) 302copy_slot_unmasked $5 = rotation(0) 303copy_2_slots_unmasked $6..7 = center₁ 304copy_2_slots_unmasked $8..9 = coord 305sub_2_floats $6..7 -= $8..9 306matrix_multiply_2 mat1x2($0..1) = mat2x2($2..5) * mat1x2($6..7) 307copy_2_slots_unmasked $2..3 = center₁ 308add_2_floats $0..1 += $2..3 309copy_2_slots_unmasked coord = $0..1 310copy_slot_unmasked $2 = cell_diameter 311copy_slot_unmasked $3 = $2 312mod_2_floats $0..1 = mod($0..1, $2..3) 313copy_2_slots_unmasked $2..3 = resolution 314div_2_floats $0..1 /= $2..3 315copy_2_slots_unmasked coord = $0..1 316copy_slot_unmasked $0 = cell_diameter 317copy_slot_unmasked $1 = resolution(1) 318div_float $0 /= $1 319mul_imm_float $0 *= 0x3F000000 (0.5) 320copy_slot_unmasked normal_radius = $0 321mul_imm_float $0 *= 0x3F266666 (0.65) 322copy_slot_unmasked radius₂ = $0 323copy_slot_unmasked $0 = normal_radius 324copy_slot_unmasked $1 = $0 325copy_2_slots_unmasked xy = $0..1 326copy_slot_unmasked $0 = radius₂ 327mul_imm_float $0 *= 0x42480000 (50.0) 328copy_slot_unmasked blur₁ = $0 329mul_imm_float $0 *= 0x3F000000 (0.5) 330copy_slot_unmasked blurHalf = $0 331copy_2_slots_unmasked $0..1 = coord 332copy_2_slots_unmasked $2..3 = xy 333sub_2_floats $0..1 -= $2..3 334copy_2_slots_unmasked $2..3 = $0..1 335dot_2_floats $0 = dot($0..1, $2..3) 336sqrt_float $0 = sqrt($0) 337copy_slot_unmasked d = $0 338splat_2_constants $0..1 = 0x3F800000 (1.0) 339copy_slot_unmasked $2 = blurHalf 340sub_float $1 -= $2 341copy_slot_unmasked $2 = blurHalf 342add_imm_float $2 += 0x3F800000 (1.0) 343copy_slot_unmasked $3 = d 344copy_slot_unmasked $4 = radius₂ 345div_float $3 /= $4 346smoothstep_n_floats $1 = smoothstep($1, $2, $3) 347sub_float $0 -= $1 348label label 0x0000000D 349label label 0x0000000C 350copy_slot_unmasked g3 = $0 351copy_slot_unmasked $0 = g1 352copy_slot_unmasked $1 = g1 353mul_float $0 *= $1 354copy_slot_unmasked $1 = g2 355add_float $0 += $1 356copy_slot_unmasked $1 = g3 357sub_float $0 -= $1 358mul_imm_float $0 *= 0x3F000000 (0.5) 359copy_slot_unmasked v = $0 360mul_imm_float $0 *= 0x3F4CCCCD (0.8) 361add_imm_float $0 += 0x3EE66666 (0.45) 362max_imm_float $0 = max($0, 0) 363min_imm_float $0 = min($0, 0x3F800000 (1.0)) 364label label 0x00000007 365copy_slot_unmasked turbulence = $0 366copy_uniform t₁ = in_noisePhase 367copy_2_slots_unmasked _0_n = densityUv 368copy_2_slots_unmasked $0..1 = _0_n 369copy_2_immutables_unmasked $2..3 = i3..4 [0x40ACC227 (5.3987), 0x40AE25AF (5.4421)] 370mul_2_floats $0..1 *= $2..3 371copy_2_slots_unmasked $2..3 = $0..1 372floor_2_floats $2..3 = floor($2..3) 373sub_2_floats $0..1 -= $2..3 374copy_2_slots_unmasked _0_n = $0..1 375copy_2_slots_unmasked $2..3 = _0_n 376swizzle_2 $2..3 = ($2..3).yx 377copy_2_slots_unmasked $4..5 = _0_n 378copy_2_immutables_unmasked $6..7 = i5..6 [0x41AC47E3 (21.5351), 0x416504EA (14.3137)] 379add_2_floats $4..5 += $6..7 380dot_2_floats $2 = dot($2..3, $4..5) 381copy_slot_unmasked $3 = $2 382add_2_floats $0..1 += $2..3 383copy_2_slots_unmasked _0_n = $0..1 384mul_float $0 *= $1 385copy_slot_unmasked _1_xy = $0 386mul_imm_float $0 *= 0x42BEDC85 (95.4307) 387copy_slot_unmasked $1 = $0 388floor_float $1 = floor($1) 389sub_float $0 -= $1 390copy_slot_unmasked $1 = _1_xy 391mul_imm_float $1 *= 0x42961966 (75.04961) 392copy_slot_unmasked $2 = $1 393floor_float $2 = floor($2) 394sub_float $1 -= $2 395add_float $0 += $1 396add_imm_float $0 += 0xBF800000 (-1.0) 397copy_slot_unmasked n = $0 398splat_2_constants s, i = 0 399label label 0x00000010 400copy_slot_unmasked $0 = i 401mul_imm_float $0 *= 0x3DCCCCCD (0.1) 402copy_slot_unmasked l = $0 403add_imm_float $0 += 0x3D4CCCCD (0.05) 404copy_slot_unmasked h = $0 405copy_slot_unmasked $0 = t₁ 406copy_slot_unmasked $1 = i 407mul_imm_float $1 *= 0x3EB33333 (0.35) 408add_float $0 += $1 409mul_imm_float $0 *= 0x40490FDB (3.14159274) 410sin_float $0 = sin($0) 411copy_slot_unmasked o = $0 412copy_slot_unmasked $0 = n 413copy_slot_unmasked $1 = o 414add_float $0 += $1 415copy_slot_unmasked _2_v = $0 416copy_slot_unmasked $0 = s 417copy_slot_unmasked $1 = l 418copy_slot_unmasked $2 = _2_v 419cmple_float $1 = lessThanEqual($1, $2) 420bitwise_and_imm_int $1 &= 0x3F800000 421copy_constant $2 = 0x3F800000 (1.0) 422copy_slot_unmasked $3 = h 423copy_slot_unmasked $4 = _2_v 424cmple_float $3 = lessThanEqual($3, $4) 425bitwise_and_imm_int $3 &= 0x3F800000 426sub_float $2 -= $3 427mul_float $1 *= $2 428add_float $0 += $1 429copy_slot_unmasked s = $0 430add_imm_float i += 0x3F800000 (1.0) 431copy_slot_unmasked $0 = i 432cmplt_imm_float $0 = lessThan($0, 0x40800000 (4.0)) 433stack_rewind 434branch_if_no_active_lanes_eq branch -35 (label 16 at #388) if no lanes of $0 == 0 435label label 0x0000000F 436copy_slot_unmasked $0 = s 437max_imm_float $0 = max($0, 0) 438min_imm_float $0 = min($0, 0x3F800000 (1.0)) 439copy_uniform $1 = in_sparkleColor(3) 440mul_float $0 *= $1 441label label 0x0000000E 442copy_slot_unmasked $1 = ring 443mul_float $0 *= $1 444copy_slot_unmasked $1 = alpha 445mul_float $0 *= $1 446copy_slot_unmasked $1 = turbulence 447mul_float $0 *= $1 448copy_slot_unmasked sparkleAlpha = $0 449copy_slot_unmasked $0 = fadeIn 450copy_constant $1 = 0x3F800000 (1.0) 451copy_slot_unmasked $2 = fadeOutRipple 452sub_float $1 -= $2 453min_float $0 = min($0, $1) 454copy_slot_unmasked fade = $0 455copy_uniform $0 = in_maxRadius 456copy_slot_unmasked $1 = scaleIn 457mul_float $0 *= $1 458copy_slot_unmasked radius₁ = $0 459copy_constant blur₁ = 0x3F800000 (1.0) 460copy_slot_unmasked $0 = blur₁ 461mul_imm_float $0 *= 0x3F000000 (0.5) 462copy_slot_unmasked blurHalf = $0 463copy_2_slots_unmasked $0..1 = p 464copy_2_slots_unmasked $2..3 = center 465sub_2_floats $0..1 -= $2..3 466copy_2_slots_unmasked $2..3 = $0..1 467dot_2_floats $0 = dot($0..1, $2..3) 468sqrt_float $0 = sqrt($0) 469copy_slot_unmasked d = $0 470splat_2_constants $0..1 = 0x3F800000 (1.0) 471copy_slot_unmasked $2 = blurHalf 472sub_float $1 -= $2 473copy_slot_unmasked $2 = blurHalf 474add_imm_float $2 += 0x3F800000 (1.0) 475copy_slot_unmasked $3 = d 476copy_slot_unmasked $4 = radius₁ 477div_float $3 /= $4 478smoothstep_n_floats $1 = smoothstep($1, $2, $3) 479sub_float $0 -= $1 480label label 0x00000011 481copy_slot_unmasked $1 = fade 482mul_float $0 *= $1 483copy_uniform $1 = in_color(3) 484mul_float $0 *= $1 485copy_slot_unmasked waveAlpha = $0 486copy_3_uniforms $0..2 = in_color(0..2) 487copy_slot_unmasked $3 = waveAlpha 488swizzle_3 $3..5 = ($3..5).xxx 489mul_3_floats $0..2 *= $3..5 490copy_slot_unmasked waveColor(3) = waveAlpha 491copy_3_slots_unmasked waveColor(0..2) = $0..2 492copy_4_uniforms $0..3 = in_sparkleColor 493swizzle_3 $3..5 = ($3..5).xxx 494mul_3_floats $0..2 *= $3..5 495copy_uniform sparkleColor(3) = in_sparkleColor(3) 496copy_3_slots_unmasked sparkleColor(0..2) = $0..2 497copy_uniform $12 = in_hasMask 498cmpeq_imm_float $12 = equal($12, 0x3F800000 (1.0)) 499branch_if_no_active_lanes_eq branch +10 (label 18 at #498) if no lanes of $12 == 0xFFFFFFFF 500copy_constant $0 = 0 501copy_2_slots_unmasked $1..2 = p 502exchange_src swap(src.rgba, $1..4) 503invoke_shader invoke_shader 0 504exchange_src swap(src.rgba, $1..4) 505copy_slot_unmasked $1 = $4 506cmplt_float $0 = lessThan($0, $1) 507bitwise_and_imm_int $0 &= 0x3F800000 508jump jump +3 (label 19 at #500) 509label label 0x00000012 510copy_constant $0 = 0x3F800000 (1.0) 511label label 0x00000013 512copy_slot_unmasked mask = $0 513copy_slot_unmasked $0 = sparkleAlpha 514swizzle_4 $0..3 = ($0..3).xxxx 515copy_4_slots_unmasked $4..7 = waveColor 516copy_4_slots_unmasked $8..11 = sparkleColor 517mix_4_floats $0..3 = mix($4..7, $8..11, $0..3) 518copy_slot_unmasked $4 = mask 519swizzle_4 $4..7 = ($4..7).xxxx 520mul_4_floats $0..3 *= $4..7 521load_src src.rgba = $0..3 522