1diagnostic(off, derivative_uniformity); 2diagnostic(off, chromium.unreachable_code); 3struct FSIn { 4 @location(0) vLocalCoord_Stage0: vec2<f32>, 5}; 6struct FSOut { 7 @location(0) sk_FragColor: vec4<f32>, 8}; 9struct uniformBuffer { 10 @size(16) sk_RTAdjust: vec4<f32>, 11 @size(16) uIncrement_Stage1_c0: vec2<f32>, 12 @size(112) uKernel_Stage1_c0: array<vec4<f32>, 7>, 13 @size(48) umatrix_Stage1_c0_c0: mat3x3<f32>, 14 @size(16) uborder_Stage1_c0_c0_c0: vec4<f32>, 15 @size(16) usubset_Stage1_c0_c0_c0: vec4<f32>, 16 unorm_Stage1_c0_c0_c0: vec4<f32>, 17}; 18@group(0) @binding(0) var<uniform> _uniform0 : uniformBuffer; 19@group(0) @binding(10001) var uTextureSampler_0_Stage1_Sampler: sampler; 20@group(0) @binding(10002) var uTextureSampler_0_Stage1_Texture: texture_2d<f32>; 21fn MatrixEffect_Stage1_c0_c0_h4h4f2(_input: vec4<f32>, _coords: vec2<f32>) -> vec4<f32> { 22 { 23 var _1_inCoord: vec2<f32> = (_uniform0.umatrix_Stage1_c0_c0 * vec3<f32>(_coords, 1.0)).xy; 24 _1_inCoord = _1_inCoord * _uniform0.unorm_Stage1_c0_c0_c0.xy; 25 var _2_subsetCoord: vec2<f32>; 26 _2_subsetCoord.x = _1_inCoord.x; 27 _2_subsetCoord.y = _1_inCoord.y; 28 let _3_clampedCoord: vec2<f32> = _2_subsetCoord; 29 var _4_textureColor: vec4<f32> = textureSample(uTextureSampler_0_Stage1_Texture, uTextureSampler_0_Stage1_Sampler, _3_clampedCoord * _uniform0.unorm_Stage1_c0_c0_c0.zw); 30 let _skTemp3 = floor(_1_inCoord.x + 0.001); 31 let _5_snappedX: f32 = _skTemp3 + 0.5; 32 if (_5_snappedX < _uniform0.usubset_Stage1_c0_c0_c0.x) || (_5_snappedX > _uniform0.usubset_Stage1_c0_c0_c0.z) { 33 { 34 _4_textureColor = _uniform0.uborder_Stage1_c0_c0_c0; 35 } 36 } 37 return _4_textureColor; 38 } 39} 40fn _skslMain(_stageIn: FSIn, _stageOut: ptr<function, FSOut>) { 41 { 42 var outputColor_Stage0: vec4<f32>; 43 var outputCoverage_Stage0: vec4<f32>; 44 { 45 outputColor_Stage0 = vec4<f32>(1.0); 46 outputCoverage_Stage0 = vec4<f32>(1.0); 47 } 48 var _6_output: vec4<f32> = vec4<f32>(0.0); 49 var _7_coord: vec2<f32> = _stageIn.vLocalCoord_Stage0 - vec2<f32>(12.0 * _uniform0.uIncrement_Stage1_c0); 50 var _8_coordSampled: vec2<f32> = vec2<f32>(0.0); 51 _8_coordSampled = _7_coord; 52 let _skTemp4 = MatrixEffect_Stage1_c0_c0_h4h4f2(outputColor_Stage0, _8_coordSampled); 53 _6_output = _6_output + _skTemp4 * _uniform0.uKernel_Stage1_c0[0].x; 54 _7_coord = _7_coord + vec2<f32>(_uniform0.uIncrement_Stage1_c0); 55 _8_coordSampled = _7_coord; 56 let _skTemp5 = MatrixEffect_Stage1_c0_c0_h4h4f2(outputColor_Stage0, _8_coordSampled); 57 _6_output = _6_output + _skTemp5 * _uniform0.uKernel_Stage1_c0[0].y; 58 _7_coord = _7_coord + vec2<f32>(_uniform0.uIncrement_Stage1_c0); 59 _8_coordSampled = _7_coord; 60 let _skTemp6 = MatrixEffect_Stage1_c0_c0_h4h4f2(outputColor_Stage0, _8_coordSampled); 61 _6_output = _6_output + _skTemp6 * _uniform0.uKernel_Stage1_c0[0].z; 62 _7_coord = _7_coord + vec2<f32>(_uniform0.uIncrement_Stage1_c0); 63 _8_coordSampled = _7_coord; 64 let _skTemp7 = MatrixEffect_Stage1_c0_c0_h4h4f2(outputColor_Stage0, _8_coordSampled); 65 _6_output = _6_output + _skTemp7 * _uniform0.uKernel_Stage1_c0[0].w; 66 _7_coord = _7_coord + vec2<f32>(_uniform0.uIncrement_Stage1_c0); 67 _8_coordSampled = _7_coord; 68 let _skTemp8 = MatrixEffect_Stage1_c0_c0_h4h4f2(outputColor_Stage0, _8_coordSampled); 69 _6_output = _6_output + _skTemp8 * _uniform0.uKernel_Stage1_c0[1].x; 70 _7_coord = _7_coord + vec2<f32>(_uniform0.uIncrement_Stage1_c0); 71 _8_coordSampled = _7_coord; 72 let _skTemp9 = MatrixEffect_Stage1_c0_c0_h4h4f2(outputColor_Stage0, _8_coordSampled); 73 _6_output = _6_output + _skTemp9 * _uniform0.uKernel_Stage1_c0[1].y; 74 _7_coord = _7_coord + vec2<f32>(_uniform0.uIncrement_Stage1_c0); 75 _8_coordSampled = _7_coord; 76 let _skTemp10 = MatrixEffect_Stage1_c0_c0_h4h4f2(outputColor_Stage0, _8_coordSampled); 77 _6_output = _6_output + _skTemp10 * _uniform0.uKernel_Stage1_c0[1].z; 78 _7_coord = _7_coord + vec2<f32>(_uniform0.uIncrement_Stage1_c0); 79 _8_coordSampled = _7_coord; 80 let _skTemp11 = MatrixEffect_Stage1_c0_c0_h4h4f2(outputColor_Stage0, _8_coordSampled); 81 _6_output = _6_output + _skTemp11 * _uniform0.uKernel_Stage1_c0[1].w; 82 _7_coord = _7_coord + vec2<f32>(_uniform0.uIncrement_Stage1_c0); 83 _8_coordSampled = _7_coord; 84 let _skTemp12 = MatrixEffect_Stage1_c0_c0_h4h4f2(outputColor_Stage0, _8_coordSampled); 85 _6_output = _6_output + _skTemp12 * _uniform0.uKernel_Stage1_c0[2].x; 86 _7_coord = _7_coord + vec2<f32>(_uniform0.uIncrement_Stage1_c0); 87 _8_coordSampled = _7_coord; 88 let _skTemp13 = MatrixEffect_Stage1_c0_c0_h4h4f2(outputColor_Stage0, _8_coordSampled); 89 _6_output = _6_output + _skTemp13 * _uniform0.uKernel_Stage1_c0[2].y; 90 _7_coord = _7_coord + vec2<f32>(_uniform0.uIncrement_Stage1_c0); 91 _8_coordSampled = _7_coord; 92 let _skTemp14 = MatrixEffect_Stage1_c0_c0_h4h4f2(outputColor_Stage0, _8_coordSampled); 93 _6_output = _6_output + _skTemp14 * _uniform0.uKernel_Stage1_c0[2].z; 94 _7_coord = _7_coord + vec2<f32>(_uniform0.uIncrement_Stage1_c0); 95 _8_coordSampled = _7_coord; 96 let _skTemp15 = MatrixEffect_Stage1_c0_c0_h4h4f2(outputColor_Stage0, _8_coordSampled); 97 _6_output = _6_output + _skTemp15 * _uniform0.uKernel_Stage1_c0[2].w; 98 _7_coord = _7_coord + vec2<f32>(_uniform0.uIncrement_Stage1_c0); 99 _8_coordSampled = _7_coord; 100 let _skTemp16 = MatrixEffect_Stage1_c0_c0_h4h4f2(outputColor_Stage0, _8_coordSampled); 101 _6_output = _6_output + _skTemp16 * _uniform0.uKernel_Stage1_c0[3].x; 102 _7_coord = _7_coord + vec2<f32>(_uniform0.uIncrement_Stage1_c0); 103 _8_coordSampled = _7_coord; 104 let _skTemp17 = MatrixEffect_Stage1_c0_c0_h4h4f2(outputColor_Stage0, _8_coordSampled); 105 _6_output = _6_output + _skTemp17 * _uniform0.uKernel_Stage1_c0[3].y; 106 _7_coord = _7_coord + vec2<f32>(_uniform0.uIncrement_Stage1_c0); 107 _8_coordSampled = _7_coord; 108 let _skTemp18 = MatrixEffect_Stage1_c0_c0_h4h4f2(outputColor_Stage0, _8_coordSampled); 109 _6_output = _6_output + _skTemp18 * _uniform0.uKernel_Stage1_c0[3].z; 110 _7_coord = _7_coord + vec2<f32>(_uniform0.uIncrement_Stage1_c0); 111 _8_coordSampled = _7_coord; 112 let _skTemp19 = MatrixEffect_Stage1_c0_c0_h4h4f2(outputColor_Stage0, _8_coordSampled); 113 _6_output = _6_output + _skTemp19 * _uniform0.uKernel_Stage1_c0[3].w; 114 _7_coord = _7_coord + vec2<f32>(_uniform0.uIncrement_Stage1_c0); 115 _8_coordSampled = _7_coord; 116 let _skTemp20 = MatrixEffect_Stage1_c0_c0_h4h4f2(outputColor_Stage0, _8_coordSampled); 117 _6_output = _6_output + _skTemp20 * _uniform0.uKernel_Stage1_c0[4].x; 118 _7_coord = _7_coord + vec2<f32>(_uniform0.uIncrement_Stage1_c0); 119 _8_coordSampled = _7_coord; 120 let _skTemp21 = MatrixEffect_Stage1_c0_c0_h4h4f2(outputColor_Stage0, _8_coordSampled); 121 _6_output = _6_output + _skTemp21 * _uniform0.uKernel_Stage1_c0[4].y; 122 _7_coord = _7_coord + vec2<f32>(_uniform0.uIncrement_Stage1_c0); 123 _8_coordSampled = _7_coord; 124 let _skTemp22 = MatrixEffect_Stage1_c0_c0_h4h4f2(outputColor_Stage0, _8_coordSampled); 125 _6_output = _6_output + _skTemp22 * _uniform0.uKernel_Stage1_c0[4].z; 126 _7_coord = _7_coord + vec2<f32>(_uniform0.uIncrement_Stage1_c0); 127 _8_coordSampled = _7_coord; 128 let _skTemp23 = MatrixEffect_Stage1_c0_c0_h4h4f2(outputColor_Stage0, _8_coordSampled); 129 _6_output = _6_output + _skTemp23 * _uniform0.uKernel_Stage1_c0[4].w; 130 _7_coord = _7_coord + vec2<f32>(_uniform0.uIncrement_Stage1_c0); 131 _8_coordSampled = _7_coord; 132 let _skTemp24 = MatrixEffect_Stage1_c0_c0_h4h4f2(outputColor_Stage0, _8_coordSampled); 133 _6_output = _6_output + _skTemp24 * _uniform0.uKernel_Stage1_c0[5].x; 134 _7_coord = _7_coord + vec2<f32>(_uniform0.uIncrement_Stage1_c0); 135 _8_coordSampled = _7_coord; 136 let _skTemp25 = MatrixEffect_Stage1_c0_c0_h4h4f2(outputColor_Stage0, _8_coordSampled); 137 _6_output = _6_output + _skTemp25 * _uniform0.uKernel_Stage1_c0[5].y; 138 _7_coord = _7_coord + vec2<f32>(_uniform0.uIncrement_Stage1_c0); 139 _8_coordSampled = _7_coord; 140 let _skTemp26 = MatrixEffect_Stage1_c0_c0_h4h4f2(outputColor_Stage0, _8_coordSampled); 141 _6_output = _6_output + _skTemp26 * _uniform0.uKernel_Stage1_c0[5].z; 142 _7_coord = _7_coord + vec2<f32>(_uniform0.uIncrement_Stage1_c0); 143 _8_coordSampled = _7_coord; 144 let _skTemp27 = MatrixEffect_Stage1_c0_c0_h4h4f2(outputColor_Stage0, _8_coordSampled); 145 _6_output = _6_output + _skTemp27 * _uniform0.uKernel_Stage1_c0[5].w; 146 _7_coord = _7_coord + vec2<f32>(_uniform0.uIncrement_Stage1_c0); 147 _8_coordSampled = _7_coord; 148 let _skTemp28 = MatrixEffect_Stage1_c0_c0_h4h4f2(outputColor_Stage0, _8_coordSampled); 149 _6_output = _6_output + _skTemp28 * _uniform0.uKernel_Stage1_c0[6].x; 150 _7_coord = _7_coord + vec2<f32>(_uniform0.uIncrement_Stage1_c0); 151 _6_output = _6_output * outputColor_Stage0; 152 let output_Stage1: vec4<f32> = _6_output; 153 { 154 (*_stageOut).sk_FragColor = output_Stage1 * outputCoverage_Stage0; 155 } 156 } 157} 158@fragment fn main(_stageIn: FSIn) -> FSOut { 159 var _stageOut: FSOut; 160 _skslMain(_stageIn, &_stageOut); 161 return _stageOut; 162} 163