xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/Unpack.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut {
4*c8dee2aaSAndroid Build Coastguard Worker  @location(0) sk_FragColor: vec4<f32>,
5*c8dee2aaSAndroid Build Coastguard Worker};
6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms {
7*c8dee2aaSAndroid Build Coastguard Worker  a: u32,
8*c8dee2aaSAndroid Build Coastguard Worker};
9*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
10*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(_stageOut: ptr<function, FSOut>) {
11*c8dee2aaSAndroid Build Coastguard Worker  {
12*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp0 = unpack2x16float(_globalUniforms.a);
13*c8dee2aaSAndroid Build Coastguard Worker    (*_stageOut).sk_FragColor = vec4<f32>((vec2<f32>(_skTemp0)), (*_stageOut).sk_FragColor.zw);
14*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp1 = unpack2x16unorm(_globalUniforms.a);
15*c8dee2aaSAndroid Build Coastguard Worker    (*_stageOut).sk_FragColor = vec4<f32>((vec2<f32>(_skTemp1)), (*_stageOut).sk_FragColor.zw);
16*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp2 = unpack2x16snorm(_globalUniforms.a);
17*c8dee2aaSAndroid Build Coastguard Worker    (*_stageOut).sk_FragColor = vec4<f32>((vec2<f32>(_skTemp2)), (*_stageOut).sk_FragColor.zw);
18*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp3 = unpack4x8unorm(_globalUniforms.a);
19*c8dee2aaSAndroid Build Coastguard Worker    (*_stageOut).sk_FragColor = vec4<f32>(_skTemp3);
20*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp4 = unpack4x8snorm(_globalUniforms.a);
21*c8dee2aaSAndroid Build Coastguard Worker    (*_stageOut).sk_FragColor = vec4<f32>(_skTemp4);
22*c8dee2aaSAndroid Build Coastguard Worker  }
23*c8dee2aaSAndroid Build Coastguard Worker}
24*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut {
25*c8dee2aaSAndroid Build Coastguard Worker  var _stageOut: FSOut;
26*c8dee2aaSAndroid Build Coastguard Worker  _skslMain(&_stageOut);
27*c8dee2aaSAndroid Build Coastguard Worker  return _stageOut;
28*c8dee2aaSAndroid Build Coastguard Worker}
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