134 instructions 2 3[immutable slots] 4i0 = 0xBF800000 (-1.0) 5i1 = 0 6i2 = 0 7i3 = 0x40000000 (2.0) 8 9store_src_rg coords = src.rg 10init_lane_masks CondMask = LoopMask = RetMask = true 11copy_uniform $4 = testInputs(0) 12cast_to_int_from_float $4 = FloatToInt($4) 13cast_to_float_from_int $4 = IntToFloat($4) 14cmpeq_imm_float $4 = equal($4, 0xBF800000 (-1.0)) 15copy_2_uniforms $5..6 = testInputs(0..1) 16cast_to_int_from_2_floats $5..6 = FloatToInt($5..6) 17cast_to_float_from_2_ints $5..6 = IntToFloat($5..6) 18copy_2_immutables_unmasked $7..8 = i0..1 [0xBF800000 (-1.0), 0] 19cmpeq_2_floats $5..6 = equal($5..6, $7..8) 20bitwise_and_int $5 &= $6 21bitwise_and_int $4 &= $5 22copy_3_uniforms $5..7 = testInputs(0..2) 23cast_to_int_from_3_floats $5..7 = FloatToInt($5..7) 24cast_to_float_from_3_ints $5..7 = IntToFloat($5..7) 25copy_3_immutables_unmasked $8..10 = i0..2 [0xBF800000 (-1.0), 0, 0] 26cmpeq_3_floats $5..7 = equal($5..7, $8..10) 27bitwise_and_int $6 &= $7 28bitwise_and_int $5 &= $6 29bitwise_and_int $4 &= $5 30copy_4_uniforms $5..8 = testInputs 31cast_to_int_from_4_floats $5..8 = FloatToInt($5..8) 32cast_to_float_from_4_ints $5..8 = IntToFloat($5..8) 33copy_4_immutables_unmasked $9..12 = i0..3 [0xBF800000 (-1.0), 0, 0, 0x40000000 (2.0)] 34cmpeq_4_floats $5..8 = equal($5..8, $9..12) 35bitwise_and_2_ints $5..6 &= $7..8 36bitwise_and_int $5 &= $6 37bitwise_and_int $4 &= $5 38branch_if_no_active_lanes_eq branch +3 (label 0 at #33) if no lanes of $4 == 0xFFFFFFFF 39copy_4_uniforms $0..3 = colorGreen 40jump jump +3 (label 1 at #35) 41label label 0 42copy_4_uniforms $0..3 = colorRed 43label label 0x00000001 44load_src src.rgba = $0..3 45