xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/Trunc.hlsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0)
2*c8dee2aaSAndroid Build Coastguard Worker{
3*c8dee2aaSAndroid Build Coastguard Worker    float4 _7_testInputs : packoffset(c0);
4*c8dee2aaSAndroid Build Coastguard Worker    float4 _7_colorGreen : packoffset(c1);
5*c8dee2aaSAndroid Build Coastguard Worker    float4 _7_colorRed : packoffset(c2);
6*c8dee2aaSAndroid Build Coastguard Worker};
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker
9*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor;
10*c8dee2aaSAndroid Build Coastguard Worker
11*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output
12*c8dee2aaSAndroid Build Coastguard Worker{
13*c8dee2aaSAndroid Build Coastguard Worker    float4 sk_FragColor : SV_Target0;
14*c8dee2aaSAndroid Build Coastguard Worker};
15*c8dee2aaSAndroid Build Coastguard Worker
16*c8dee2aaSAndroid Build Coastguard Workerfloat4 main(float2 _21)
17*c8dee2aaSAndroid Build Coastguard Worker{
18*c8dee2aaSAndroid Build Coastguard Worker    bool _44 = false;
19*c8dee2aaSAndroid Build Coastguard Worker    if (trunc(_7_testInputs.x) == (-1.0f))
20*c8dee2aaSAndroid Build Coastguard Worker    {
21*c8dee2aaSAndroid Build Coastguard Worker        float2 _36 = trunc(_7_testInputs.xy);
22*c8dee2aaSAndroid Build Coastguard Worker        _44 = all(bool2(_36.x == float2(-1.0f, 0.0f).x, _36.y == float2(-1.0f, 0.0f).y));
23*c8dee2aaSAndroid Build Coastguard Worker    }
24*c8dee2aaSAndroid Build Coastguard Worker    else
25*c8dee2aaSAndroid Build Coastguard Worker    {
26*c8dee2aaSAndroid Build Coastguard Worker        _44 = false;
27*c8dee2aaSAndroid Build Coastguard Worker    }
28*c8dee2aaSAndroid Build Coastguard Worker    bool _56 = false;
29*c8dee2aaSAndroid Build Coastguard Worker    if (_44)
30*c8dee2aaSAndroid Build Coastguard Worker    {
31*c8dee2aaSAndroid Build Coastguard Worker        float3 _47 = trunc(_7_testInputs.xyz);
32*c8dee2aaSAndroid Build Coastguard Worker        _56 = all(bool3(_47.x == float3(-1.0f, 0.0f, 0.0f).x, _47.y == float3(-1.0f, 0.0f, 0.0f).y, _47.z == float3(-1.0f, 0.0f, 0.0f).z));
33*c8dee2aaSAndroid Build Coastguard Worker    }
34*c8dee2aaSAndroid Build Coastguard Worker    else
35*c8dee2aaSAndroid Build Coastguard Worker    {
36*c8dee2aaSAndroid Build Coastguard Worker        _56 = false;
37*c8dee2aaSAndroid Build Coastguard Worker    }
38*c8dee2aaSAndroid Build Coastguard Worker    bool _67 = false;
39*c8dee2aaSAndroid Build Coastguard Worker    if (_56)
40*c8dee2aaSAndroid Build Coastguard Worker    {
41*c8dee2aaSAndroid Build Coastguard Worker        float4 _59 = trunc(_7_testInputs);
42*c8dee2aaSAndroid Build Coastguard Worker        _67 = all(bool4(_59.x == float4(-1.0f, 0.0f, 0.0f, 2.0f).x, _59.y == float4(-1.0f, 0.0f, 0.0f, 2.0f).y, _59.z == float4(-1.0f, 0.0f, 0.0f, 2.0f).z, _59.w == float4(-1.0f, 0.0f, 0.0f, 2.0f).w));
43*c8dee2aaSAndroid Build Coastguard Worker    }
44*c8dee2aaSAndroid Build Coastguard Worker    else
45*c8dee2aaSAndroid Build Coastguard Worker    {
46*c8dee2aaSAndroid Build Coastguard Worker        _67 = false;
47*c8dee2aaSAndroid Build Coastguard Worker    }
48*c8dee2aaSAndroid Build Coastguard Worker    float4 _68 = 0.0f.xxxx;
49*c8dee2aaSAndroid Build Coastguard Worker    if (_67)
50*c8dee2aaSAndroid Build Coastguard Worker    {
51*c8dee2aaSAndroid Build Coastguard Worker        _68 = _7_colorGreen;
52*c8dee2aaSAndroid Build Coastguard Worker    }
53*c8dee2aaSAndroid Build Coastguard Worker    else
54*c8dee2aaSAndroid Build Coastguard Worker    {
55*c8dee2aaSAndroid Build Coastguard Worker        _68 = _7_colorRed;
56*c8dee2aaSAndroid Build Coastguard Worker    }
57*c8dee2aaSAndroid Build Coastguard Worker    return _68;
58*c8dee2aaSAndroid Build Coastguard Worker}
59*c8dee2aaSAndroid Build Coastguard Worker
60*c8dee2aaSAndroid Build Coastguard Workervoid frag_main()
61*c8dee2aaSAndroid Build Coastguard Worker{
62*c8dee2aaSAndroid Build Coastguard Worker    float2 _17 = 0.0f.xx;
63*c8dee2aaSAndroid Build Coastguard Worker    sk_FragColor = main(_17);
64*c8dee2aaSAndroid Build Coastguard Worker}
65*c8dee2aaSAndroid Build Coastguard Worker
66*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main()
67*c8dee2aaSAndroid Build Coastguard Worker{
68*c8dee2aaSAndroid Build Coastguard Worker    frag_main();
69*c8dee2aaSAndroid Build Coastguard Worker    SPIRV_Cross_Output stage_output;
70*c8dee2aaSAndroid Build Coastguard Worker    stage_output.sk_FragColor = sk_FragColor;
71*c8dee2aaSAndroid Build Coastguard Worker    return stage_output;
72*c8dee2aaSAndroid Build Coastguard Worker}
73