1cbuffer _UniformBuffer : register(b0, space0) 2{ 3 float4 _7_testInputs : packoffset(c0); 4 float4 _7_colorGreen : packoffset(c1); 5 float4 _7_colorRed : packoffset(c2); 6}; 7 8 9static float4 sk_FragColor; 10 11struct SPIRV_Cross_Output 12{ 13 float4 sk_FragColor : SV_Target0; 14}; 15 16float4 main(float2 _21) 17{ 18 bool _44 = false; 19 if (trunc(_7_testInputs.x) == (-1.0f)) 20 { 21 float2 _36 = trunc(_7_testInputs.xy); 22 _44 = all(bool2(_36.x == float2(-1.0f, 0.0f).x, _36.y == float2(-1.0f, 0.0f).y)); 23 } 24 else 25 { 26 _44 = false; 27 } 28 bool _56 = false; 29 if (_44) 30 { 31 float3 _47 = trunc(_7_testInputs.xyz); 32 _56 = all(bool3(_47.x == float3(-1.0f, 0.0f, 0.0f).x, _47.y == float3(-1.0f, 0.0f, 0.0f).y, _47.z == float3(-1.0f, 0.0f, 0.0f).z)); 33 } 34 else 35 { 36 _56 = false; 37 } 38 bool _67 = false; 39 if (_56) 40 { 41 float4 _59 = trunc(_7_testInputs); 42 _67 = all(bool4(_59.x == float4(-1.0f, 0.0f, 0.0f, 2.0f).x, _59.y == float4(-1.0f, 0.0f, 0.0f, 2.0f).y, _59.z == float4(-1.0f, 0.0f, 0.0f, 2.0f).z, _59.w == float4(-1.0f, 0.0f, 0.0f, 2.0f).w)); 43 } 44 else 45 { 46 _67 = false; 47 } 48 float4 _68 = 0.0f.xxxx; 49 if (_67) 50 { 51 _68 = _7_colorGreen; 52 } 53 else 54 { 55 _68 = _7_colorRed; 56 } 57 return _68; 58} 59 60void frag_main() 61{ 62 float2 _17 = 0.0f.xx; 63 sk_FragColor = main(_17); 64} 65 66SPIRV_Cross_Output main() 67{ 68 frag_main(); 69 SPIRV_Cross_Output stage_output; 70 stage_output.sk_FragColor = sk_FragColor; 71 return stage_output; 72} 73