1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 4*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms { 7*c8dee2aaSAndroid Build Coastguard Worker testMatrix2x2: mat2x2<f32>, 8*c8dee2aaSAndroid Build Coastguard Worker testMatrix3x3: mat3x3<f32>, 9*c8dee2aaSAndroid Build Coastguard Worker colorGreen: vec4<f32>, 10*c8dee2aaSAndroid Build Coastguard Worker colorRed: vec4<f32>, 11*c8dee2aaSAndroid Build Coastguard Worker}; 12*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 13*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> { 14*c8dee2aaSAndroid Build Coastguard Worker { 15*c8dee2aaSAndroid Build Coastguard Worker const testMatrix2x3: mat2x3<f32> = mat2x3<f32>(1.0, 2.0, 3.0, 4.0, 5.0, 6.0); 16*c8dee2aaSAndroid Build Coastguard Worker let _skTemp0 = transpose(_globalUniforms.testMatrix2x2); 17*c8dee2aaSAndroid Build Coastguard Worker let _skTemp1 = _skTemp0; 18*c8dee2aaSAndroid Build Coastguard Worker const _skTemp2 = mat2x2<f32>(1.0, 3.0, 2.0, 4.0); 19*c8dee2aaSAndroid Build Coastguard Worker let _skTemp3 = transpose(testMatrix2x3); 20*c8dee2aaSAndroid Build Coastguard Worker let _skTemp4 = _skTemp3; 21*c8dee2aaSAndroid Build Coastguard Worker const _skTemp5 = mat3x2<f32>(1.0, 4.0, 2.0, 5.0, 3.0, 6.0); 22*c8dee2aaSAndroid Build Coastguard Worker let _skTemp6 = transpose(_globalUniforms.testMatrix3x3); 23*c8dee2aaSAndroid Build Coastguard Worker let _skTemp7 = _skTemp6; 24*c8dee2aaSAndroid Build Coastguard Worker const _skTemp8 = mat3x3<f32>(1.0, 4.0, 7.0, 2.0, 5.0, 8.0, 3.0, 6.0, 9.0); 25*c8dee2aaSAndroid Build Coastguard Worker return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(((all(_skTemp1[0] == _skTemp2[0]) && all(_skTemp1[1] == _skTemp2[1])) && (all(_skTemp4[0] == _skTemp5[0]) && all(_skTemp4[1] == _skTemp5[1]) && all(_skTemp4[2] == _skTemp5[2]))) && (all(_skTemp7[0] == _skTemp8[0]) && all(_skTemp7[1] == _skTemp8[1]) && all(_skTemp7[2] == _skTemp8[2])))); 26*c8dee2aaSAndroid Build Coastguard Worker } 27*c8dee2aaSAndroid Build Coastguard Worker} 28*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 29*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 30*c8dee2aaSAndroid Build Coastguard Worker _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 31*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 32*c8dee2aaSAndroid Build Coastguard Worker} 33