xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/Transpose.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut {
4*c8dee2aaSAndroid Build Coastguard Worker  @location(0) sk_FragColor: vec4<f32>,
5*c8dee2aaSAndroid Build Coastguard Worker};
6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms {
7*c8dee2aaSAndroid Build Coastguard Worker  testMatrix2x2: mat2x2<f32>,
8*c8dee2aaSAndroid Build Coastguard Worker  testMatrix3x3: mat3x3<f32>,
9*c8dee2aaSAndroid Build Coastguard Worker  colorGreen: vec4<f32>,
10*c8dee2aaSAndroid Build Coastguard Worker  colorRed: vec4<f32>,
11*c8dee2aaSAndroid Build Coastguard Worker};
12*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
13*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> {
14*c8dee2aaSAndroid Build Coastguard Worker  {
15*c8dee2aaSAndroid Build Coastguard Worker    const testMatrix2x3: mat2x3<f32> = mat2x3<f32>(1.0, 2.0, 3.0, 4.0, 5.0, 6.0);
16*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp0 = transpose(_globalUniforms.testMatrix2x2);
17*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp1 = _skTemp0;
18*c8dee2aaSAndroid Build Coastguard Worker    const _skTemp2 = mat2x2<f32>(1.0, 3.0, 2.0, 4.0);
19*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp3 = transpose(testMatrix2x3);
20*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp4 = _skTemp3;
21*c8dee2aaSAndroid Build Coastguard Worker    const _skTemp5 = mat3x2<f32>(1.0, 4.0, 2.0, 5.0, 3.0, 6.0);
22*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp6 = transpose(_globalUniforms.testMatrix3x3);
23*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp7 = _skTemp6;
24*c8dee2aaSAndroid Build Coastguard Worker    const _skTemp8 = mat3x3<f32>(1.0, 4.0, 7.0, 2.0, 5.0, 8.0, 3.0, 6.0, 9.0);
25*c8dee2aaSAndroid Build Coastguard Worker    return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(((all(_skTemp1[0] == _skTemp2[0]) && all(_skTemp1[1] == _skTemp2[1])) && (all(_skTemp4[0] == _skTemp5[0]) && all(_skTemp4[1] == _skTemp5[1]) && all(_skTemp4[2] == _skTemp5[2]))) && (all(_skTemp7[0] == _skTemp8[0]) && all(_skTemp7[1] == _skTemp8[1]) && all(_skTemp7[2] == _skTemp8[2]))));
26*c8dee2aaSAndroid Build Coastguard Worker  }
27*c8dee2aaSAndroid Build Coastguard Worker}
28*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut {
29*c8dee2aaSAndroid Build Coastguard Worker  var _stageOut: FSOut;
30*c8dee2aaSAndroid Build Coastguard Worker  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
31*c8dee2aaSAndroid Build Coastguard Worker  return _stageOut;
32*c8dee2aaSAndroid Build Coastguard Worker}
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