1diagnostic(off, derivative_uniformity); 2diagnostic(off, chromium.unreachable_code); 3struct FSOut { 4 @location(0) sk_FragColor: vec4<f32>, 5}; 6struct _GlobalUniforms { 7 testMatrix2x2: mat2x2<f32>, 8 testMatrix3x3: mat3x3<f32>, 9 colorGreen: vec4<f32>, 10 colorRed: vec4<f32>, 11}; 12@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 13fn _skslMain(coords: vec2<f32>) -> vec4<f32> { 14 { 15 const testMatrix2x3: mat2x3<f32> = mat2x3<f32>(1.0, 2.0, 3.0, 4.0, 5.0, 6.0); 16 let _skTemp0 = transpose(_globalUniforms.testMatrix2x2); 17 let _skTemp1 = _skTemp0; 18 const _skTemp2 = mat2x2<f32>(1.0, 3.0, 2.0, 4.0); 19 let _skTemp3 = transpose(testMatrix2x3); 20 let _skTemp4 = _skTemp3; 21 const _skTemp5 = mat3x2<f32>(1.0, 4.0, 2.0, 5.0, 3.0, 6.0); 22 let _skTemp6 = transpose(_globalUniforms.testMatrix3x3); 23 let _skTemp7 = _skTemp6; 24 const _skTemp8 = mat3x3<f32>(1.0, 4.0, 7.0, 2.0, 5.0, 8.0, 3.0, 6.0, 9.0); 25 return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(((all(_skTemp1[0] == _skTemp2[0]) && all(_skTemp1[1] == _skTemp2[1])) && (all(_skTemp4[0] == _skTemp5[0]) && all(_skTemp4[1] == _skTemp5[1]) && all(_skTemp4[2] == _skTemp5[2]))) && (all(_skTemp7[0] == _skTemp8[0]) && all(_skTemp7[1] == _skTemp8[1]) && all(_skTemp7[2] == _skTemp8[2])))); 26 } 27} 28@fragment fn main() -> FSOut { 29 var _stageOut: FSOut; 30 _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 31 return _stageOut; 32} 33