136 instructions 2 3[immutable slots] 4i0 = 0x3F800000 (1.0) 5i1 = 0x40000000 (2.0) 6i2 = 0x40400000 (3.0) 7i3 = 0x40800000 (4.0) 8i4 = 0x40A00000 (5.0) 9i5 = 0x40C00000 (6.0) 10i6 = 0x3F800000 (1.0) 11i7 = 0x40400000 (3.0) 12i8 = 0x40000000 (2.0) 13i9 = 0x40800000 (4.0) 14i10 = 0x3F800000 (1.0) 15i11 = 0x40800000 (4.0) 16i12 = 0x40000000 (2.0) 17i13 = 0x40A00000 (5.0) 18i14 = 0x40400000 (3.0) 19i15 = 0x40C00000 (6.0) 20i16 = 0x3F800000 (1.0) 21i17 = 0x40800000 (4.0) 22i18 = 0x40E00000 (7.0) 23i19 = 0x40000000 (2.0) 24i20 = 0x40A00000 (5.0) 25i21 = 0x41000000 (8.0) 26i22 = 0x40400000 (3.0) 27i23 = 0x40C00000 (6.0) 28i24 = 0x41100000 (9.0) 29 30store_src_rg coords = src.rg 31init_lane_masks CondMask = LoopMask = RetMask = true 32copy_4_uniforms $0..3 = testMatrix2x2 33swizzle_3 $1..3 = ($1..3).yxz 34copy_4_immutables_unmasked $4..7 = i6..9 [0x3F800000 (1.0), 0x40400000 (3.0), 0x40000000 (2.0), 0x40800000 (4.0)] 35cmpeq_4_floats $0..3 = equal($0..3, $4..7) 36bitwise_and_2_ints $0..1 &= $2..3 37bitwise_and_int $0 &= $1 38copy_4_immutables_unmasked $1..4 = i0..3 [0x3F800000 (1.0), 0x40000000 (2.0), 0x40400000 (3.0), 0x40800000 (4.0)] 39copy_2_immutables_unmasked $5..6 = i4..5 [0x40A00000 (5.0), 0x40C00000 (6.0)] 40shuffle $2..6 = ($2..6)[2 0 3 1 4] 41copy_4_immutables_unmasked $7..10 = i10..13 [0x3F800000 (1.0), 0x40800000 (4.0), 0x40000000 (2.0), 0x40A00000 (5.0)] 42copy_2_immutables_unmasked $11..12 = i14..15 [0x40400000 (3.0), 0x40C00000 (6.0)] 43cmpeq_n_floats $1..6 = equal($1..6, $7..12) 44bitwise_and_3_ints $1..3 &= $4..6 45bitwise_and_int $2 &= $3 46bitwise_and_int $1 &= $2 47bitwise_and_int $0 &= $1 48copy_4_uniforms $1..4 = testMatrix3x3(0..3) 49copy_4_uniforms $5..8 = testMatrix3x3(4..7) 50copy_uniform $9 = testMatrix3x3(8) 51shuffle $2..9 = ($2..9)[2 5 0 3 6 1 4 7] 52copy_4_immutables_unmasked $10..13 = i16..19 [0x3F800000 (1.0), 0x40800000 (4.0), 0x40E00000 (7.0), 0x40000000 (2.0)] 53copy_4_immutables_unmasked $14..17 = i20..23 [0x40A00000 (5.0), 0x41000000 (8.0), 0x40400000 (3.0), 0x40C00000 (6.0)] 54copy_constant $18 = 0x41100000 (9.0) 55cmpeq_n_floats $1..9 = equal($1..9, $10..18) 56bitwise_and_4_ints $2..5 &= $6..9 57bitwise_and_2_ints $2..3 &= $4..5 58bitwise_and_int $2 &= $3 59bitwise_and_int $1 &= $2 60bitwise_and_int $0 &= $1 61swizzle_4 $0..3 = ($0..3).xxxx 62copy_4_uniforms $4..7 = colorRed 63copy_4_uniforms $8..11 = colorGreen 64mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) 65load_src src.rgba = $0..3 66