1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0) 2*c8dee2aaSAndroid Build Coastguard Worker{ 3*c8dee2aaSAndroid Build Coastguard Worker row_major float2x2 _7_testMatrix2x2 : packoffset(c0); 4*c8dee2aaSAndroid Build Coastguard Worker row_major float3x3 _7_testMatrix3x3 : packoffset(c2); 5*c8dee2aaSAndroid Build Coastguard Worker float4 _7_colorGreen : packoffset(c5); 6*c8dee2aaSAndroid Build Coastguard Worker float4 _7_colorRed : packoffset(c6); 7*c8dee2aaSAndroid Build Coastguard Worker}; 8*c8dee2aaSAndroid Build Coastguard Worker 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor; 11*c8dee2aaSAndroid Build Coastguard Worker 12*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output 13*c8dee2aaSAndroid Build Coastguard Worker{ 14*c8dee2aaSAndroid Build Coastguard Worker float4 sk_FragColor : SV_Target0; 15*c8dee2aaSAndroid Build Coastguard Worker}; 16*c8dee2aaSAndroid Build Coastguard Worker 17*c8dee2aaSAndroid Build Coastguard Workerfloat4 main(float2 _24) 18*c8dee2aaSAndroid Build Coastguard Worker{ 19*c8dee2aaSAndroid Build Coastguard Worker float2x3 testMatrix2x3 = float2x3(float3(1.0f, 2.0f, 3.0f), float3(4.0f, 5.0f, 6.0f)); 20*c8dee2aaSAndroid Build Coastguard Worker float2x2 _40 = transpose(_7_testMatrix2x2); 21*c8dee2aaSAndroid Build Coastguard Worker float2 _50 = _40[0]; 22*c8dee2aaSAndroid Build Coastguard Worker float2 _53 = _40[1]; 23*c8dee2aaSAndroid Build Coastguard Worker bool _76 = false; 24*c8dee2aaSAndroid Build Coastguard Worker if (all(bool2(_50.x == float2(1.0f, 3.0f).x, _50.y == float2(1.0f, 3.0f).y)) && all(bool2(_53.x == float2(2.0f, 4.0f).x, _53.y == float2(2.0f, 4.0f).y))) 25*c8dee2aaSAndroid Build Coastguard Worker { 26*c8dee2aaSAndroid Build Coastguard Worker float3x2 _59 = transpose(float2x3(float3(1.0f, 2.0f, 3.0f), float3(4.0f, 5.0f, 6.0f))); 27*c8dee2aaSAndroid Build Coastguard Worker float2 _65 = _59[0]; 28*c8dee2aaSAndroid Build Coastguard Worker float2 _68 = _59[1]; 29*c8dee2aaSAndroid Build Coastguard Worker float2 _72 = _59[2]; 30*c8dee2aaSAndroid Build Coastguard Worker _76 = (all(bool2(_65.x == float2(1.0f, 4.0f).x, _65.y == float2(1.0f, 4.0f).y)) && all(bool2(_68.x == float2(2.0f, 5.0f).x, _68.y == float2(2.0f, 5.0f).y))) && all(bool2(_72.x == float2(3.0f, 6.0f).x, _72.y == float2(3.0f, 6.0f).y)); 31*c8dee2aaSAndroid Build Coastguard Worker } 32*c8dee2aaSAndroid Build Coastguard Worker else 33*c8dee2aaSAndroid Build Coastguard Worker { 34*c8dee2aaSAndroid Build Coastguard Worker _76 = false; 35*c8dee2aaSAndroid Build Coastguard Worker } 36*c8dee2aaSAndroid Build Coastguard Worker bool _103 = false; 37*c8dee2aaSAndroid Build Coastguard Worker if (_76) 38*c8dee2aaSAndroid Build Coastguard Worker { 39*c8dee2aaSAndroid Build Coastguard Worker float3x3 _79 = transpose(_7_testMatrix3x3); 40*c8dee2aaSAndroid Build Coastguard Worker float3 _92 = _79[0]; 41*c8dee2aaSAndroid Build Coastguard Worker float3 _95 = _79[1]; 42*c8dee2aaSAndroid Build Coastguard Worker float3 _99 = _79[2]; 43*c8dee2aaSAndroid Build Coastguard Worker _103 = (all(bool3(_92.x == float3(1.0f, 4.0f, 7.0f).x, _92.y == float3(1.0f, 4.0f, 7.0f).y, _92.z == float3(1.0f, 4.0f, 7.0f).z)) && all(bool3(_95.x == float3(2.0f, 5.0f, 8.0f).x, _95.y == float3(2.0f, 5.0f, 8.0f).y, _95.z == float3(2.0f, 5.0f, 8.0f).z))) && all(bool3(_99.x == float3(3.0f, 6.0f, 9.0f).x, _99.y == float3(3.0f, 6.0f, 9.0f).y, _99.z == float3(3.0f, 6.0f, 9.0f).z)); 44*c8dee2aaSAndroid Build Coastguard Worker } 45*c8dee2aaSAndroid Build Coastguard Worker else 46*c8dee2aaSAndroid Build Coastguard Worker { 47*c8dee2aaSAndroid Build Coastguard Worker _103 = false; 48*c8dee2aaSAndroid Build Coastguard Worker } 49*c8dee2aaSAndroid Build Coastguard Worker float4 _104 = 0.0f.xxxx; 50*c8dee2aaSAndroid Build Coastguard Worker if (_103) 51*c8dee2aaSAndroid Build Coastguard Worker { 52*c8dee2aaSAndroid Build Coastguard Worker _104 = _7_colorGreen; 53*c8dee2aaSAndroid Build Coastguard Worker } 54*c8dee2aaSAndroid Build Coastguard Worker else 55*c8dee2aaSAndroid Build Coastguard Worker { 56*c8dee2aaSAndroid Build Coastguard Worker _104 = _7_colorRed; 57*c8dee2aaSAndroid Build Coastguard Worker } 58*c8dee2aaSAndroid Build Coastguard Worker return _104; 59*c8dee2aaSAndroid Build Coastguard Worker} 60*c8dee2aaSAndroid Build Coastguard Worker 61*c8dee2aaSAndroid Build Coastguard Workervoid frag_main() 62*c8dee2aaSAndroid Build Coastguard Worker{ 63*c8dee2aaSAndroid Build Coastguard Worker float2 _20 = 0.0f.xx; 64*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor = main(_20); 65*c8dee2aaSAndroid Build Coastguard Worker} 66*c8dee2aaSAndroid Build Coastguard Worker 67*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main() 68*c8dee2aaSAndroid Build Coastguard Worker{ 69*c8dee2aaSAndroid Build Coastguard Worker frag_main(); 70*c8dee2aaSAndroid Build Coastguard Worker SPIRV_Cross_Output stage_output; 71*c8dee2aaSAndroid Build Coastguard Worker stage_output.sk_FragColor = sk_FragColor; 72*c8dee2aaSAndroid Build Coastguard Worker return stage_output; 73*c8dee2aaSAndroid Build Coastguard Worker} 74