xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/Transpose.hlsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0)
2*c8dee2aaSAndroid Build Coastguard Worker{
3*c8dee2aaSAndroid Build Coastguard Worker    row_major float2x2 _7_testMatrix2x2 : packoffset(c0);
4*c8dee2aaSAndroid Build Coastguard Worker    row_major float3x3 _7_testMatrix3x3 : packoffset(c2);
5*c8dee2aaSAndroid Build Coastguard Worker    float4 _7_colorGreen : packoffset(c5);
6*c8dee2aaSAndroid Build Coastguard Worker    float4 _7_colorRed : packoffset(c6);
7*c8dee2aaSAndroid Build Coastguard Worker};
8*c8dee2aaSAndroid Build Coastguard Worker
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor;
11*c8dee2aaSAndroid Build Coastguard Worker
12*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output
13*c8dee2aaSAndroid Build Coastguard Worker{
14*c8dee2aaSAndroid Build Coastguard Worker    float4 sk_FragColor : SV_Target0;
15*c8dee2aaSAndroid Build Coastguard Worker};
16*c8dee2aaSAndroid Build Coastguard Worker
17*c8dee2aaSAndroid Build Coastguard Workerfloat4 main(float2 _24)
18*c8dee2aaSAndroid Build Coastguard Worker{
19*c8dee2aaSAndroid Build Coastguard Worker    float2x3 testMatrix2x3 = float2x3(float3(1.0f, 2.0f, 3.0f), float3(4.0f, 5.0f, 6.0f));
20*c8dee2aaSAndroid Build Coastguard Worker    float2x2 _40 = transpose(_7_testMatrix2x2);
21*c8dee2aaSAndroid Build Coastguard Worker    float2 _50 = _40[0];
22*c8dee2aaSAndroid Build Coastguard Worker    float2 _53 = _40[1];
23*c8dee2aaSAndroid Build Coastguard Worker    bool _76 = false;
24*c8dee2aaSAndroid Build Coastguard Worker    if (all(bool2(_50.x == float2(1.0f, 3.0f).x, _50.y == float2(1.0f, 3.0f).y)) && all(bool2(_53.x == float2(2.0f, 4.0f).x, _53.y == float2(2.0f, 4.0f).y)))
25*c8dee2aaSAndroid Build Coastguard Worker    {
26*c8dee2aaSAndroid Build Coastguard Worker        float3x2 _59 = transpose(float2x3(float3(1.0f, 2.0f, 3.0f), float3(4.0f, 5.0f, 6.0f)));
27*c8dee2aaSAndroid Build Coastguard Worker        float2 _65 = _59[0];
28*c8dee2aaSAndroid Build Coastguard Worker        float2 _68 = _59[1];
29*c8dee2aaSAndroid Build Coastguard Worker        float2 _72 = _59[2];
30*c8dee2aaSAndroid Build Coastguard Worker        _76 = (all(bool2(_65.x == float2(1.0f, 4.0f).x, _65.y == float2(1.0f, 4.0f).y)) && all(bool2(_68.x == float2(2.0f, 5.0f).x, _68.y == float2(2.0f, 5.0f).y))) && all(bool2(_72.x == float2(3.0f, 6.0f).x, _72.y == float2(3.0f, 6.0f).y));
31*c8dee2aaSAndroid Build Coastguard Worker    }
32*c8dee2aaSAndroid Build Coastguard Worker    else
33*c8dee2aaSAndroid Build Coastguard Worker    {
34*c8dee2aaSAndroid Build Coastguard Worker        _76 = false;
35*c8dee2aaSAndroid Build Coastguard Worker    }
36*c8dee2aaSAndroid Build Coastguard Worker    bool _103 = false;
37*c8dee2aaSAndroid Build Coastguard Worker    if (_76)
38*c8dee2aaSAndroid Build Coastguard Worker    {
39*c8dee2aaSAndroid Build Coastguard Worker        float3x3 _79 = transpose(_7_testMatrix3x3);
40*c8dee2aaSAndroid Build Coastguard Worker        float3 _92 = _79[0];
41*c8dee2aaSAndroid Build Coastguard Worker        float3 _95 = _79[1];
42*c8dee2aaSAndroid Build Coastguard Worker        float3 _99 = _79[2];
43*c8dee2aaSAndroid Build Coastguard Worker        _103 = (all(bool3(_92.x == float3(1.0f, 4.0f, 7.0f).x, _92.y == float3(1.0f, 4.0f, 7.0f).y, _92.z == float3(1.0f, 4.0f, 7.0f).z)) && all(bool3(_95.x == float3(2.0f, 5.0f, 8.0f).x, _95.y == float3(2.0f, 5.0f, 8.0f).y, _95.z == float3(2.0f, 5.0f, 8.0f).z))) && all(bool3(_99.x == float3(3.0f, 6.0f, 9.0f).x, _99.y == float3(3.0f, 6.0f, 9.0f).y, _99.z == float3(3.0f, 6.0f, 9.0f).z));
44*c8dee2aaSAndroid Build Coastguard Worker    }
45*c8dee2aaSAndroid Build Coastguard Worker    else
46*c8dee2aaSAndroid Build Coastguard Worker    {
47*c8dee2aaSAndroid Build Coastguard Worker        _103 = false;
48*c8dee2aaSAndroid Build Coastguard Worker    }
49*c8dee2aaSAndroid Build Coastguard Worker    float4 _104 = 0.0f.xxxx;
50*c8dee2aaSAndroid Build Coastguard Worker    if (_103)
51*c8dee2aaSAndroid Build Coastguard Worker    {
52*c8dee2aaSAndroid Build Coastguard Worker        _104 = _7_colorGreen;
53*c8dee2aaSAndroid Build Coastguard Worker    }
54*c8dee2aaSAndroid Build Coastguard Worker    else
55*c8dee2aaSAndroid Build Coastguard Worker    {
56*c8dee2aaSAndroid Build Coastguard Worker        _104 = _7_colorRed;
57*c8dee2aaSAndroid Build Coastguard Worker    }
58*c8dee2aaSAndroid Build Coastguard Worker    return _104;
59*c8dee2aaSAndroid Build Coastguard Worker}
60*c8dee2aaSAndroid Build Coastguard Worker
61*c8dee2aaSAndroid Build Coastguard Workervoid frag_main()
62*c8dee2aaSAndroid Build Coastguard Worker{
63*c8dee2aaSAndroid Build Coastguard Worker    float2 _20 = 0.0f.xx;
64*c8dee2aaSAndroid Build Coastguard Worker    sk_FragColor = main(_20);
65*c8dee2aaSAndroid Build Coastguard Worker}
66*c8dee2aaSAndroid Build Coastguard Worker
67*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main()
68*c8dee2aaSAndroid Build Coastguard Worker{
69*c8dee2aaSAndroid Build Coastguard Worker    frag_main();
70*c8dee2aaSAndroid Build Coastguard Worker    SPIRV_Cross_Output stage_output;
71*c8dee2aaSAndroid Build Coastguard Worker    stage_output.sk_FragColor = sk_FragColor;
72*c8dee2aaSAndroid Build Coastguard Worker    return stage_output;
73*c8dee2aaSAndroid Build Coastguard Worker}
74