xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/Transpose.hlsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1cbuffer _UniformBuffer : register(b0, space0)
2{
3    row_major float2x2 _7_testMatrix2x2 : packoffset(c0);
4    row_major float3x3 _7_testMatrix3x3 : packoffset(c2);
5    float4 _7_colorGreen : packoffset(c5);
6    float4 _7_colorRed : packoffset(c6);
7};
8
9
10static float4 sk_FragColor;
11
12struct SPIRV_Cross_Output
13{
14    float4 sk_FragColor : SV_Target0;
15};
16
17float4 main(float2 _24)
18{
19    float2x3 testMatrix2x3 = float2x3(float3(1.0f, 2.0f, 3.0f), float3(4.0f, 5.0f, 6.0f));
20    float2x2 _40 = transpose(_7_testMatrix2x2);
21    float2 _50 = _40[0];
22    float2 _53 = _40[1];
23    bool _76 = false;
24    if (all(bool2(_50.x == float2(1.0f, 3.0f).x, _50.y == float2(1.0f, 3.0f).y)) && all(bool2(_53.x == float2(2.0f, 4.0f).x, _53.y == float2(2.0f, 4.0f).y)))
25    {
26        float3x2 _59 = transpose(float2x3(float3(1.0f, 2.0f, 3.0f), float3(4.0f, 5.0f, 6.0f)));
27        float2 _65 = _59[0];
28        float2 _68 = _59[1];
29        float2 _72 = _59[2];
30        _76 = (all(bool2(_65.x == float2(1.0f, 4.0f).x, _65.y == float2(1.0f, 4.0f).y)) && all(bool2(_68.x == float2(2.0f, 5.0f).x, _68.y == float2(2.0f, 5.0f).y))) && all(bool2(_72.x == float2(3.0f, 6.0f).x, _72.y == float2(3.0f, 6.0f).y));
31    }
32    else
33    {
34        _76 = false;
35    }
36    bool _103 = false;
37    if (_76)
38    {
39        float3x3 _79 = transpose(_7_testMatrix3x3);
40        float3 _92 = _79[0];
41        float3 _95 = _79[1];
42        float3 _99 = _79[2];
43        _103 = (all(bool3(_92.x == float3(1.0f, 4.0f, 7.0f).x, _92.y == float3(1.0f, 4.0f, 7.0f).y, _92.z == float3(1.0f, 4.0f, 7.0f).z)) && all(bool3(_95.x == float3(2.0f, 5.0f, 8.0f).x, _95.y == float3(2.0f, 5.0f, 8.0f).y, _95.z == float3(2.0f, 5.0f, 8.0f).z))) && all(bool3(_99.x == float3(3.0f, 6.0f, 9.0f).x, _99.y == float3(3.0f, 6.0f, 9.0f).y, _99.z == float3(3.0f, 6.0f, 9.0f).z));
44    }
45    else
46    {
47        _103 = false;
48    }
49    float4 _104 = 0.0f.xxxx;
50    if (_103)
51    {
52        _104 = _7_colorGreen;
53    }
54    else
55    {
56        _104 = _7_colorRed;
57    }
58    return _104;
59}
60
61void frag_main()
62{
63    float2 _20 = 0.0f.xx;
64    sk_FragColor = main(_20);
65}
66
67SPIRV_Cross_Output main()
68{
69    frag_main();
70    SPIRV_Cross_Output stage_output;
71    stage_output.sk_FragColor = sk_FragColor;
72    return stage_output;
73}
74