1#include <metal_stdlib> 2#include <simd/simd.h> 3#ifdef __clang__ 4#pragma clang diagnostic ignored "-Wall" 5#endif 6using namespace metal; 7struct Uniforms { 8 half4 testInputs; 9 half4 colorGreen; 10 half4 colorRed; 11}; 12struct Inputs { 13}; 14struct Outputs { 15 half4 sk_FragColor [[color(0)]]; 16}; 17fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 18 Outputs _out; 19 (void)_out; 20 const half4 constGreen = half4(0.0h, 1.0h, 0.0h, 1.0h); 21 half4 expectedA = half4(0.0h, 0.0h, 1.0h, 1.0h); 22 half4 expectedB = half4(1.0h, 1.0h, 0.0h, 0.0h); 23 half4 expectedC = half4(0.0h, 1.0h, 1.0h, 1.0h); 24 _out.sk_FragColor = ((((((((((((((((((((((step(0.5h, _uniforms.testInputs.x) == expectedA.x && all(step(0.5h, _uniforms.testInputs.xy) == expectedA.xy)) && all(step(0.5h, _uniforms.testInputs.xyz) == expectedA.xyz)) && all(step(0.5h, _uniforms.testInputs) == expectedA)) && 0.0h == expectedA.x) && all(half2(0.0h) == expectedA.xy)) && all(half3(0.0h, 0.0h, 1.0h) == expectedA.xyz)) && all(half4(0.0h, 0.0h, 1.0h, 1.0h) == expectedA)) && step(_uniforms.testInputs.x, 0.0h) == expectedB.x) && all(step(_uniforms.testInputs.xy, half2(0.0h, 1.0h)) == expectedB.xy)) && all(step(_uniforms.testInputs.xyz, half3(0.0h, 1.0h, 0.0h)) == expectedB.xyz)) && all(step(_uniforms.testInputs, constGreen) == expectedB)) && 1.0h == expectedB.x) && all(half2(1.0h) == expectedB.xy)) && all(half3(1.0h, 1.0h, 0.0h) == expectedB.xyz)) && all(half4(1.0h, 1.0h, 0.0h, 0.0h) == expectedB)) && step(_uniforms.colorRed.x, _uniforms.colorGreen.x) == expectedC.x) && all(step(_uniforms.colorRed.xy, _uniforms.colorGreen.xy) == expectedC.xy)) && all(step(_uniforms.colorRed.xyz, _uniforms.colorGreen.xyz) == expectedC.xyz)) && all(step(_uniforms.colorRed, _uniforms.colorGreen) == expectedC)) && 0.0h == expectedC.x) && all(half2(0.0h, 1.0h) == expectedC.xy)) && all(half3(0.0h, 1.0h, 1.0h) == expectedC.xyz)) && all(half4(0.0h, 1.0h, 1.0h, 1.0h) == expectedC) ? _uniforms.colorGreen : _uniforms.colorRed; 25 return _out; 26} 27