1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 4*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms { 7*c8dee2aaSAndroid Build Coastguard Worker testMatrix2x2: mat2x2<f32>, 8*c8dee2aaSAndroid Build Coastguard Worker colorGreen: vec4<f32>, 9*c8dee2aaSAndroid Build Coastguard Worker colorRed: vec4<f32>, 10*c8dee2aaSAndroid Build Coastguard Worker}; 11*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 12*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(_skParam0: vec2<f32>) -> vec4<f32> { 13*c8dee2aaSAndroid Build Coastguard Worker var coords = _skParam0; 14*c8dee2aaSAndroid Build Coastguard Worker { 15*c8dee2aaSAndroid Build Coastguard Worker const negativeVal: vec4<f32> = vec4<f32>(-1.0, -4.0, -16.0, -64.0); 16*c8dee2aaSAndroid Build Coastguard Worker let _skTemp0 = negativeVal; 17*c8dee2aaSAndroid Build Coastguard Worker let _skTemp1 = sqrt(_skTemp0); 18*c8dee2aaSAndroid Build Coastguard Worker coords = _skTemp1.xy; 19*c8dee2aaSAndroid Build Coastguard Worker let inputVal: vec4<f32> = vec4<f32>(_globalUniforms.testMatrix2x2[0], _globalUniforms.testMatrix2x2[1]) + vec4<f32>(0.0, 2.0, 6.0, 12.0); 20*c8dee2aaSAndroid Build Coastguard Worker const expected: vec4<f32> = vec4<f32>(1.0, 2.0, 3.0, 4.0); 21*c8dee2aaSAndroid Build Coastguard Worker const allowedDelta: vec4<f32> = vec4<f32>(0.05); 22*c8dee2aaSAndroid Build Coastguard Worker let _skTemp2 = sqrt(inputVal.x); 23*c8dee2aaSAndroid Build Coastguard Worker let _skTemp3 = abs(_skTemp2 - 1.0); 24*c8dee2aaSAndroid Build Coastguard Worker let _skTemp4 = sqrt(inputVal.xy); 25*c8dee2aaSAndroid Build Coastguard Worker let _skTemp5 = abs(_skTemp4 - vec2<f32>(1.0, 2.0)); 26*c8dee2aaSAndroid Build Coastguard Worker let _skTemp6 = all((_skTemp5 < vec2<f32>(0.05))); 27*c8dee2aaSAndroid Build Coastguard Worker let _skTemp7 = sqrt(inputVal.xyz); 28*c8dee2aaSAndroid Build Coastguard Worker let _skTemp8 = abs(_skTemp7 - vec3<f32>(1.0, 2.0, 3.0)); 29*c8dee2aaSAndroid Build Coastguard Worker let _skTemp9 = all((_skTemp8 < vec3<f32>(0.05))); 30*c8dee2aaSAndroid Build Coastguard Worker let _skTemp10 = sqrt(inputVal); 31*c8dee2aaSAndroid Build Coastguard Worker let _skTemp11 = abs(_skTemp10 - expected); 32*c8dee2aaSAndroid Build Coastguard Worker let _skTemp12 = all((_skTemp11 < allowedDelta)); 33*c8dee2aaSAndroid Build Coastguard Worker return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>((((_skTemp3 < 0.05) && _skTemp6) && _skTemp9) && _skTemp12)); 34*c8dee2aaSAndroid Build Coastguard Worker } 35*c8dee2aaSAndroid Build Coastguard Worker} 36*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 37*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 38*c8dee2aaSAndroid Build Coastguard Worker _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 39*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 40*c8dee2aaSAndroid Build Coastguard Worker} 41