1diagnostic(off, derivative_uniformity); 2diagnostic(off, chromium.unreachable_code); 3struct FSOut { 4 @location(0) sk_FragColor: vec4<f32>, 5}; 6struct _GlobalUniforms { 7 testMatrix2x2: mat2x2<f32>, 8 colorGreen: vec4<f32>, 9 colorRed: vec4<f32>, 10}; 11@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 12fn _skslMain(_skParam0: vec2<f32>) -> vec4<f32> { 13 var coords = _skParam0; 14 { 15 const negativeVal: vec4<f32> = vec4<f32>(-1.0, -4.0, -16.0, -64.0); 16 let _skTemp0 = negativeVal; 17 let _skTemp1 = sqrt(_skTemp0); 18 coords = _skTemp1.xy; 19 let inputVal: vec4<f32> = vec4<f32>(_globalUniforms.testMatrix2x2[0], _globalUniforms.testMatrix2x2[1]) + vec4<f32>(0.0, 2.0, 6.0, 12.0); 20 const expected: vec4<f32> = vec4<f32>(1.0, 2.0, 3.0, 4.0); 21 const allowedDelta: vec4<f32> = vec4<f32>(0.05); 22 let _skTemp2 = sqrt(inputVal.x); 23 let _skTemp3 = abs(_skTemp2 - 1.0); 24 let _skTemp4 = sqrt(inputVal.xy); 25 let _skTemp5 = abs(_skTemp4 - vec2<f32>(1.0, 2.0)); 26 let _skTemp6 = all((_skTemp5 < vec2<f32>(0.05))); 27 let _skTemp7 = sqrt(inputVal.xyz); 28 let _skTemp8 = abs(_skTemp7 - vec3<f32>(1.0, 2.0, 3.0)); 29 let _skTemp9 = all((_skTemp8 < vec3<f32>(0.05))); 30 let _skTemp10 = sqrt(inputVal); 31 let _skTemp11 = abs(_skTemp10 - expected); 32 let _skTemp12 = all((_skTemp11 < allowedDelta)); 33 return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>((((_skTemp3 < 0.05) && _skTemp6) && _skTemp9) && _skTemp12)); 34 } 35} 36@fragment fn main() -> FSOut { 37 var _stageOut: FSOut; 38 _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 39 return _stageOut; 40} 41