1cbuffer _UniformBuffer : register(b0, space0) 2{ 3 float4 _7_testInputs : packoffset(c0); 4 float4 _7_colorGreen : packoffset(c1); 5 float4 _7_colorRed : packoffset(c2); 6}; 7 8 9static float4 sk_FragColor; 10 11struct SPIRV_Cross_Output 12{ 13 float4 sk_FragColor : SV_Target0; 14}; 15 16float4 main(float2 _21) 17{ 18 float4 expectedA = float4(0.0f, 0.0f, 0.84375f, 1.0f); 19 float4 expectedB = float4(1.0f, 0.0f, 1.0f, 1.0f); 20 bool _39 = false; 21 if (true) 22 { 23 _39 = all(bool2(0.0f.xx.x == float4(0.0f, 0.0f, 0.84375f, 1.0f).xy.x, 0.0f.xx.y == float4(0.0f, 0.0f, 0.84375f, 1.0f).xy.y)); 24 } 25 else 26 { 27 _39 = false; 28 } 29 bool _48 = false; 30 if (_39) 31 { 32 _48 = all(bool3(float3(0.0f, 0.0f, 0.84375f).x == float4(0.0f, 0.0f, 0.84375f, 1.0f).xyz.x, float3(0.0f, 0.0f, 0.84375f).y == float4(0.0f, 0.0f, 0.84375f, 1.0f).xyz.y, float3(0.0f, 0.0f, 0.84375f).z == float4(0.0f, 0.0f, 0.84375f, 1.0f).xyz.z)); 33 } 34 else 35 { 36 _48 = false; 37 } 38 bool _51 = false; 39 if (_48) 40 { 41 _51 = true; 42 } 43 else 44 { 45 _51 = false; 46 } 47 bool _54 = false; 48 if (_51) 49 { 50 _54 = true; 51 } 52 else 53 { 54 _54 = false; 55 } 56 bool _60 = false; 57 if (_54) 58 { 59 _60 = all(bool2(0.0f.xx.x == float4(0.0f, 0.0f, 0.84375f, 1.0f).xy.x, 0.0f.xx.y == float4(0.0f, 0.0f, 0.84375f, 1.0f).xy.y)); 60 } 61 else 62 { 63 _60 = false; 64 } 65 bool _66 = false; 66 if (_60) 67 { 68 _66 = all(bool3(float3(0.0f, 0.0f, 0.84375f).x == float4(0.0f, 0.0f, 0.84375f, 1.0f).xyz.x, float3(0.0f, 0.0f, 0.84375f).y == float4(0.0f, 0.0f, 0.84375f, 1.0f).xyz.y, float3(0.0f, 0.0f, 0.84375f).z == float4(0.0f, 0.0f, 0.84375f, 1.0f).xyz.z)); 69 } 70 else 71 { 72 _66 = false; 73 } 74 bool _69 = false; 75 if (_66) 76 { 77 _69 = true; 78 } 79 else 80 { 81 _69 = false; 82 } 83 bool _85 = false; 84 if (_69) 85 { 86 _85 = smoothstep(_7_colorRed.y, _7_colorGreen.y, -1.25f) == 0.0f; 87 } 88 else 89 { 90 _85 = false; 91 } 92 bool _101 = false; 93 if (_85) 94 { 95 float2 _88 = smoothstep(_7_colorRed.y.xx, _7_colorGreen.y.xx, float2(-1.25f, 0.0f)); 96 _101 = all(bool2(_88.x == float4(0.0f, 0.0f, 0.84375f, 1.0f).xy.x, _88.y == float4(0.0f, 0.0f, 0.84375f, 1.0f).xy.y)); 97 } 98 else 99 { 100 _101 = false; 101 } 102 bool _118 = false; 103 if (_101) 104 { 105 float3 _104 = smoothstep(_7_colorRed.y.xxx, _7_colorGreen.y.xxx, float3(-1.25f, 0.0f, 0.75f)); 106 _118 = all(bool3(_104.x == float4(0.0f, 0.0f, 0.84375f, 1.0f).xyz.x, _104.y == float4(0.0f, 0.0f, 0.84375f, 1.0f).xyz.y, _104.z == float4(0.0f, 0.0f, 0.84375f, 1.0f).xyz.z)); 107 } 108 else 109 { 110 _118 = false; 111 } 112 bool _135 = false; 113 if (_118) 114 { 115 float4 _121 = smoothstep(_7_colorRed.y.xxxx, _7_colorGreen.y.xxxx, float4(-1.25f, 0.0f, 0.75f, 2.25f)); 116 _135 = all(bool4(_121.x == float4(0.0f, 0.0f, 0.84375f, 1.0f).x, _121.y == float4(0.0f, 0.0f, 0.84375f, 1.0f).y, _121.z == float4(0.0f, 0.0f, 0.84375f, 1.0f).z, _121.w == float4(0.0f, 0.0f, 0.84375f, 1.0f).w)); 117 } 118 else 119 { 120 _135 = false; 121 } 122 bool _138 = false; 123 if (_135) 124 { 125 _138 = true; 126 } 127 else 128 { 129 _138 = false; 130 } 131 bool _145 = false; 132 if (_138) 133 { 134 _145 = all(bool2(float2(1.0f, 0.0f).x == float4(1.0f, 0.0f, 1.0f, 1.0f).xy.x, float2(1.0f, 0.0f).y == float4(1.0f, 0.0f, 1.0f, 1.0f).xy.y)); 135 } 136 else 137 { 138 _145 = false; 139 } 140 bool _152 = false; 141 if (_145) 142 { 143 _152 = all(bool3(float3(1.0f, 0.0f, 1.0f).x == float4(1.0f, 0.0f, 1.0f, 1.0f).xyz.x, float3(1.0f, 0.0f, 1.0f).y == float4(1.0f, 0.0f, 1.0f, 1.0f).xyz.y, float3(1.0f, 0.0f, 1.0f).z == float4(1.0f, 0.0f, 1.0f, 1.0f).xyz.z)); 144 } 145 else 146 { 147 _152 = false; 148 } 149 bool _155 = false; 150 if (_152) 151 { 152 _155 = true; 153 } 154 else 155 { 156 _155 = false; 157 } 158 bool _166 = false; 159 if (_155) 160 { 161 _166 = smoothstep(_7_colorRed.x, _7_colorGreen.x, -1.25f) == 1.0f; 162 } 163 else 164 { 165 _166 = false; 166 } 167 bool _179 = false; 168 if (_166) 169 { 170 float2 _169 = smoothstep(_7_colorRed.xy, _7_colorGreen.xy, float2(-1.25f, 0.0f)); 171 _179 = all(bool2(_169.x == float4(1.0f, 0.0f, 1.0f, 1.0f).xy.x, _169.y == float4(1.0f, 0.0f, 1.0f, 1.0f).xy.y)); 172 } 173 else 174 { 175 _179 = false; 176 } 177 bool _192 = false; 178 if (_179) 179 { 180 float3 _182 = smoothstep(_7_colorRed.xyz, _7_colorGreen.xyz, float3(-1.25f, 0.0f, 0.75f)); 181 _192 = all(bool3(_182.x == float4(1.0f, 0.0f, 1.0f, 1.0f).xyz.x, _182.y == float4(1.0f, 0.0f, 1.0f, 1.0f).xyz.y, _182.z == float4(1.0f, 0.0f, 1.0f, 1.0f).xyz.z)); 182 } 183 else 184 { 185 _192 = false; 186 } 187 bool _202 = false; 188 if (_192) 189 { 190 float4 _195 = smoothstep(_7_colorRed, _7_colorGreen, float4(-1.25f, 0.0f, 0.75f, 2.25f)); 191 _202 = all(bool4(_195.x == float4(1.0f, 0.0f, 1.0f, 1.0f).x, _195.y == float4(1.0f, 0.0f, 1.0f, 1.0f).y, _195.z == float4(1.0f, 0.0f, 1.0f, 1.0f).z, _195.w == float4(1.0f, 0.0f, 1.0f, 1.0f).w)); 192 } 193 else 194 { 195 _202 = false; 196 } 197 float4 _203 = 0.0f.xxxx; 198 if (_202) 199 { 200 _203 = _7_colorGreen; 201 } 202 else 203 { 204 _203 = _7_colorRed; 205 } 206 return _203; 207} 208 209void frag_main() 210{ 211 float2 _17 = 0.0f.xx; 212 sk_FragColor = main(_17); 213} 214 215SPIRV_Cross_Output main() 216{ 217 frag_main(); 218 SPIRV_Cross_Output stage_output; 219 stage_output.sk_FragColor = sk_FragColor; 220 return stage_output; 221} 222