167 instructions 2 3[immutable slots] 4i0 = 0xBF800000 (-1.0) 5i1 = 0 6i2 = 0x3F800000 (1.0) 7i3 = 0x3F800000 (1.0) 8 9store_src_rg coords = src.rg 10init_lane_masks CondMask = LoopMask = RetMask = true 11copy_uniform $0 = testInputs(0) 12mul_imm_float $0 *= 0x7F7FFFFF (3.40282347e+38) 13max_imm_float $0 = max($0, 0xBF800000 (-1.0)) 14min_imm_float $0 = min($0, 0x3F800000 (1.0)) 15cmpeq_imm_float $0 = equal($0, 0xBF800000 (-1.0)) 16copy_2_uniforms $1..2 = testInputs(0..1) 17mul_imm_float $1 *= 0x7F7FFFFF (3.40282347e+38) 18mul_imm_float $2 *= 0x7F7FFFFF (3.40282347e+38) 19max_imm_float $1 = max($1, 0xBF800000 (-1.0)) 20max_imm_float $2 = max($2, 0xBF800000 (-1.0)) 21min_imm_float $1 = min($1, 0x3F800000 (1.0)) 22min_imm_float $2 = min($2, 0x3F800000 (1.0)) 23copy_2_immutables_unmasked $3..4 = i0..1 [0xBF800000 (-1.0), 0] 24cmpeq_2_floats $1..2 = equal($1..2, $3..4) 25bitwise_and_int $1 &= $2 26bitwise_and_int $0 &= $1 27copy_3_uniforms $1..3 = testInputs(0..2) 28splat_3_constants $4..6 = 0x7F7FFFFF (3.40282347e+38) 29mul_3_floats $1..3 *= $4..6 30splat_3_constants $4..6 = 0xBF800000 (-1.0) 31max_3_floats $1..3 = max($1..3, $4..6) 32splat_3_constants $4..6 = 0x3F800000 (1.0) 33min_3_floats $1..3 = min($1..3, $4..6) 34copy_3_immutables_unmasked $4..6 = i0..2 [0xBF800000 (-1.0), 0, 0x3F800000 (1.0)] 35cmpeq_3_floats $1..3 = equal($1..3, $4..6) 36bitwise_and_int $2 &= $3 37bitwise_and_int $1 &= $2 38bitwise_and_int $0 &= $1 39copy_4_uniforms $1..4 = testInputs 40splat_4_constants $5..8 = 0x7F7FFFFF (3.40282347e+38) 41mul_4_floats $1..4 *= $5..8 42splat_4_constants $5..8 = 0xBF800000 (-1.0) 43max_4_floats $1..4 = max($1..4, $5..8) 44splat_4_constants $5..8 = 0x3F800000 (1.0) 45min_4_floats $1..4 = min($1..4, $5..8) 46copy_4_immutables_unmasked $5..8 = i0..3 [0xBF800000 (-1.0), 0, 0x3F800000 (1.0), 0x3F800000 (1.0)] 47cmpeq_4_floats $1..4 = equal($1..4, $5..8) 48bitwise_and_2_ints $1..2 &= $3..4 49bitwise_and_int $1 &= $2 50bitwise_and_int $0 &= $1 51copy_constant $1 = 0xBF800000 (-1.0) 52cmpeq_imm_float $1 = equal($1, 0xBF800000 (-1.0)) 53bitwise_and_int $0 &= $1 54copy_2_immutables_unmasked $1..2 = i0..1 [0xBF800000 (-1.0), 0] 55copy_2_immutables_unmasked $3..4 = i0..1 [0xBF800000 (-1.0), 0] 56cmpeq_2_floats $1..2 = equal($1..2, $3..4) 57bitwise_and_int $1 &= $2 58bitwise_and_int $0 &= $1 59copy_3_immutables_unmasked $1..3 = i0..2 [0xBF800000 (-1.0), 0, 0x3F800000 (1.0)] 60copy_3_immutables_unmasked $4..6 = i0..2 [0xBF800000 (-1.0), 0, 0x3F800000 (1.0)] 61cmpeq_3_floats $1..3 = equal($1..3, $4..6) 62bitwise_and_int $2 &= $3 63bitwise_and_int $1 &= $2 64bitwise_and_int $0 &= $1 65copy_4_immutables_unmasked $1..4 = i0..3 [0xBF800000 (-1.0), 0, 0x3F800000 (1.0), 0x3F800000 (1.0)] 66copy_4_immutables_unmasked $5..8 = i0..3 [0xBF800000 (-1.0), 0, 0x3F800000 (1.0), 0x3F800000 (1.0)] 67cmpeq_4_floats $1..4 = equal($1..4, $5..8) 68bitwise_and_2_ints $1..2 &= $3..4 69bitwise_and_int $1 &= $2 70bitwise_and_int $0 &= $1 71swizzle_4 $0..3 = ($0..3).xxxx 72copy_4_uniforms $4..7 = colorRed 73copy_4_uniforms $8..11 = colorGreen 74mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) 75load_src src.rgba = $0..3 76