xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/SignFloat.hlsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1cbuffer _UniformBuffer : register(b0, space0)
2{
3    float4 _7_testInputs : packoffset(c0);
4    float4 _7_colorGreen : packoffset(c1);
5    float4 _7_colorRed : packoffset(c2);
6};
7
8
9static float4 sk_FragColor;
10
11struct SPIRV_Cross_Output
12{
13    float4 sk_FragColor : SV_Target0;
14};
15
16float4 main(float2 _21)
17{
18    float4 expected = float4(-1.0f, 0.0f, 1.0f, 1.0f);
19    bool _48 = false;
20    if (sign(_7_testInputs.x) == (-1.0f))
21    {
22        float2 _40 = sign(_7_testInputs.xy);
23        _48 = all(bool2(_40.x == float4(-1.0f, 0.0f, 1.0f, 1.0f).xy.x, _40.y == float4(-1.0f, 0.0f, 1.0f, 1.0f).xy.y));
24    }
25    else
26    {
27        _48 = false;
28    }
29    bool _60 = false;
30    if (_48)
31    {
32        float3 _51 = sign(_7_testInputs.xyz);
33        _60 = all(bool3(_51.x == float4(-1.0f, 0.0f, 1.0f, 1.0f).xyz.x, _51.y == float4(-1.0f, 0.0f, 1.0f, 1.0f).xyz.y, _51.z == float4(-1.0f, 0.0f, 1.0f, 1.0f).xyz.z));
34    }
35    else
36    {
37        _60 = false;
38    }
39    bool _69 = false;
40    if (_60)
41    {
42        float4 _63 = sign(_7_testInputs);
43        _69 = all(bool4(_63.x == float4(-1.0f, 0.0f, 1.0f, 1.0f).x, _63.y == float4(-1.0f, 0.0f, 1.0f, 1.0f).y, _63.z == float4(-1.0f, 0.0f, 1.0f, 1.0f).z, _63.w == float4(-1.0f, 0.0f, 1.0f, 1.0f).w));
44    }
45    else
46    {
47        _69 = false;
48    }
49    bool _73 = false;
50    if (_69)
51    {
52        _73 = true;
53    }
54    else
55    {
56        _73 = false;
57    }
58    bool _80 = false;
59    if (_73)
60    {
61        _80 = all(bool2(float2(-1.0f, 0.0f).x == float4(-1.0f, 0.0f, 1.0f, 1.0f).xy.x, float2(-1.0f, 0.0f).y == float4(-1.0f, 0.0f, 1.0f, 1.0f).xy.y));
62    }
63    else
64    {
65        _80 = false;
66    }
67    bool _87 = false;
68    if (_80)
69    {
70        _87 = all(bool3(float3(-1.0f, 0.0f, 1.0f).x == float4(-1.0f, 0.0f, 1.0f, 1.0f).xyz.x, float3(-1.0f, 0.0f, 1.0f).y == float4(-1.0f, 0.0f, 1.0f, 1.0f).xyz.y, float3(-1.0f, 0.0f, 1.0f).z == float4(-1.0f, 0.0f, 1.0f, 1.0f).xyz.z));
71    }
72    else
73    {
74        _87 = false;
75    }
76    bool _90 = false;
77    if (_87)
78    {
79        _90 = true;
80    }
81    else
82    {
83        _90 = false;
84    }
85    float4 _91 = 0.0f.xxxx;
86    if (_90)
87    {
88        _91 = _7_colorGreen;
89    }
90    else
91    {
92        _91 = _7_colorRed;
93    }
94    return _91;
95}
96
97void frag_main()
98{
99    float2 _17 = 0.0f.xx;
100    sk_FragColor = main(_17);
101}
102
103SPIRV_Cross_Output main()
104{
105    frag_main();
106    SPIRV_Cross_Output stage_output;
107    stage_output.sk_FragColor = sk_FragColor;
108    return stage_output;
109}
110