1diagnostic(off, derivative_uniformity); 2diagnostic(off, chromium.unreachable_code); 3struct FSOut { 4 @location(0) sk_FragColor: vec4<f32>, 5}; 6@group(0) @binding(10000) var t_Sampler: sampler; 7@group(0) @binding(10001) var t_Texture: texture_2d<f32>; 8fn _skslMain(_stageOut: ptr<function, FSOut>) { 9 { 10 let c: vec4<f32> = textureSampleLevel(t_Texture, t_Sampler, vec2<f32>(0.0), 0.0); 11 let _skTemp2 = vec3<f32>(1.0); 12 (*_stageOut).sk_FragColor = c * textureSampleLevel(t_Texture, t_Sampler, _skTemp2.xy / _skTemp2.z, 0.0); 13 } 14} 15@fragment fn main() -> FSOut { 16 var _stageOut: FSOut; 17 _skslMain(&_stageOut); 18 return _stageOut; 19} 20