xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/SampleLod.glsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker
2*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragColor;
3*c8dee2aaSAndroid Build Coastguard Workerlayout (binding = 0) uniform sampler2D t;
4*c8dee2aaSAndroid Build Coastguard Workervoid main() {
5*c8dee2aaSAndroid Build Coastguard Worker    vec4 c = textureLod(t, vec2(0.0), 0.0);
6*c8dee2aaSAndroid Build Coastguard Worker    sk_FragColor = c * textureLod(t, vec3(1.0), 0.0);
7*c8dee2aaSAndroid Build Coastguard Worker}
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