xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/SampleLod.glsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1
2out vec4 sk_FragColor;
3layout (binding = 0) uniform sampler2D t;
4void main() {
5    vec4 c = textureLod(t, vec2(0.0), 0.0);
6    sk_FragColor = c * textureLod(t, vec3(1.0), 0.0);
7}
8