1diagnostic(off, derivative_uniformity); 2diagnostic(off, chromium.unreachable_code); 3struct FSOut { 4 @location(0) sk_FragColor: vec4<f32>, 5}; 6@group(0) @binding(10000) var t_Sampler: sampler; 7@group(0) @binding(10001) var t_Texture: texture_2d<f32>; 8fn _skslMain(coords: vec2<f32>) -> vec4<f32> { 9 { 10 let _skTemp2 = dpdx(coords); 11 let _skTemp3 = dpdy(coords); 12 return textureSampleGrad(t_Texture, t_Sampler, coords, _skTemp2, _skTemp3); 13 } 14} 15@fragment fn main() -> FSOut { 16 var _stageOut: FSOut; 17 _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 18 return _stageOut; 19} 20