1*c8dee2aaSAndroid Build Coastguard Worker#include <metal_stdlib> 2*c8dee2aaSAndroid Build Coastguard Worker#include <simd/simd.h> 3*c8dee2aaSAndroid Build Coastguard Worker#ifdef __clang__ 4*c8dee2aaSAndroid Build Coastguard Worker#pragma clang diagnostic ignored "-Wall" 5*c8dee2aaSAndroid Build Coastguard Worker#endif 6*c8dee2aaSAndroid Build Coastguard Workerusing namespace metal; 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Workerstruct sampler2D { 9*c8dee2aaSAndroid Build Coastguard Worker texture2d<half> tex; 10*c8dee2aaSAndroid Build Coastguard Worker sampler smp; 11*c8dee2aaSAndroid Build Coastguard Worker}; 12*c8dee2aaSAndroid Build Coastguard Workerhalf4 sample(sampler2D i, float2 p, float b=0) { return i.tex.sample(i.smp, p, bias(b)); } 13*c8dee2aaSAndroid Build Coastguard Workerhalf4 sample(sampler2D i, float3 p, float b=0) { return i.tex.sample(i.smp, p.xy / p.z, bias(b)); } 14*c8dee2aaSAndroid Build Coastguard Workerhalf4 sampleLod(sampler2D i, float2 p, float lod) { return i.tex.sample(i.smp, p, level(lod)); } 15*c8dee2aaSAndroid Build Coastguard Workerhalf4 sampleLod(sampler2D i, float3 p, float lod) { 16*c8dee2aaSAndroid Build Coastguard Worker return i.tex.sample(i.smp, p.xy / p.z, level(lod)); 17*c8dee2aaSAndroid Build Coastguard Worker} 18*c8dee2aaSAndroid Build Coastguard Workerhalf4 sampleGrad(sampler2D i, float2 p, float2 dPdx, float2 dPdy) { 19*c8dee2aaSAndroid Build Coastguard Worker return i.tex.sample(i.smp, p, gradient2d(dPdx, dPdy)); 20*c8dee2aaSAndroid Build Coastguard Worker} 21*c8dee2aaSAndroid Build Coastguard Worker 22*c8dee2aaSAndroid Build Coastguard Workerstruct Inputs { 23*c8dee2aaSAndroid Build Coastguard Worker}; 24*c8dee2aaSAndroid Build Coastguard Workerstruct Outputs { 25*c8dee2aaSAndroid Build Coastguard Worker half4 sk_FragColor [[color(0)]]; 26*c8dee2aaSAndroid Build Coastguard Worker}; 27*c8dee2aaSAndroid Build Coastguard Workerstruct sksl_synthetic_uniforms { 28*c8dee2aaSAndroid Build Coastguard Worker float2 u_skRTFlip; 29*c8dee2aaSAndroid Build Coastguard Worker}; 30*c8dee2aaSAndroid Build Coastguard Workerstruct Globals { 31*c8dee2aaSAndroid Build Coastguard Worker sampler2D t; 32*c8dee2aaSAndroid Build Coastguard Worker}; 33*c8dee2aaSAndroid Build Coastguard Workerfragment Outputs fragmentMain(Inputs _in [[stage_in]], texture2d<half> t_Tex [[texture(0)]], sampler t_Smplr [[sampler(0)]], constant sksl_synthetic_uniforms& _anonInterface0 [[buffer(1)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 34*c8dee2aaSAndroid Build Coastguard Worker Globals _globals{{t_Tex, t_Smplr}}; 35*c8dee2aaSAndroid Build Coastguard Worker (void)_globals; 36*c8dee2aaSAndroid Build Coastguard Worker Outputs _out; 37*c8dee2aaSAndroid Build Coastguard Worker (void)_out; 38*c8dee2aaSAndroid Build Coastguard Worker _out.sk_FragColor = sampleGrad(_globals.t, coords, dfdx(coords), (_anonInterface0.u_skRTFlip.y * dfdy(coords))); 39*c8dee2aaSAndroid Build Coastguard Worker return _out; 40*c8dee2aaSAndroid Build Coastguard Worker} 41