1#include <metal_stdlib> 2#include <simd/simd.h> 3#ifdef __clang__ 4#pragma clang diagnostic ignored "-Wall" 5#endif 6using namespace metal; 7 8struct sampler2D { 9 texture2d<half> tex; 10 sampler smp; 11}; 12half4 sample(sampler2D i, float2 p, float b=0) { return i.tex.sample(i.smp, p, bias(b)); } 13half4 sample(sampler2D i, float3 p, float b=0) { return i.tex.sample(i.smp, p.xy / p.z, bias(b)); } 14half4 sampleLod(sampler2D i, float2 p, float lod) { return i.tex.sample(i.smp, p, level(lod)); } 15half4 sampleLod(sampler2D i, float3 p, float lod) { 16 return i.tex.sample(i.smp, p.xy / p.z, level(lod)); 17} 18half4 sampleGrad(sampler2D i, float2 p, float2 dPdx, float2 dPdy) { 19 return i.tex.sample(i.smp, p, gradient2d(dPdx, dPdy)); 20} 21 22struct Inputs { 23}; 24struct Outputs { 25 half4 sk_FragColor [[color(0)]]; 26}; 27struct sksl_synthetic_uniforms { 28 float2 u_skRTFlip; 29}; 30struct Globals { 31 sampler2D t; 32}; 33fragment Outputs fragmentMain(Inputs _in [[stage_in]], texture2d<half> t_Tex [[texture(0)]], sampler t_Smplr [[sampler(0)]], constant sksl_synthetic_uniforms& _anonInterface0 [[buffer(1)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 34 Globals _globals{{t_Tex, t_Smplr}}; 35 (void)_globals; 36 Outputs _out; 37 (void)_out; 38 _out.sk_FragColor = sampleGrad(_globals.t, coords, dfdx(coords), (_anonInterface0.u_skRTFlip.y * dfdy(coords))); 39 return _out; 40} 41