1*c8dee2aaSAndroid Build Coastguard Worker 2*c8dee2aaSAndroid Build Coastguard Workeruniform vec2 u_skRTFlip; 3*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragColor; 4*c8dee2aaSAndroid Build Coastguard Workerlayout (binding = 0) uniform sampler2D t; 5*c8dee2aaSAndroid Build Coastguard Workervec4 main() { 6*c8dee2aaSAndroid Build Coastguard Worker return textureGrad(t, coords, dFdx(coords), (u_skRTFlip.y * dFdy(coords))); 7*c8dee2aaSAndroid Build Coastguard Worker} 8