xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/RoundEven.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1### Compilation failed:
2
3error: Tint compilation failed.
4
5diagnostic(off, derivative_uniformity);
6diagnostic(off, chromium.unreachable_code);
7struct FSOut {
8  @location(0) sk_FragColor: vec4<f32>,
9};
10struct _GlobalUniforms {
11  testInputs: vec4<f32>,
12  colorGreen: vec4<f32>,
13  colorRed: vec4<f32>,
14};
15@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
16fn _skslMain(coords: vec2<f32>) -> vec4<f32> {
17  {
18    const expectedA: vec4<f32> = vec4<f32>(-1.0, 0.0, 1.0, 2.0);
19    let _skTemp0 = roundEven(_globalUniforms.testInputs.x);
20    let _skTemp1 = roundEven(_globalUniforms.testInputs.xy);
21    let _skTemp2 = roundEven(_globalUniforms.testInputs.xyz);
22    let _skTemp3 = roundEven(_globalUniforms.testInputs);
23    return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>((((f32(_skTemp0) == -1.0) && all(vec2<f32>(_skTemp1) == vec2<f32>(-1.0, 0.0))) && all(vec3<f32>(_skTemp2) == vec3<f32>(-1.0, 0.0, 1.0))) && all(vec4<f32>(_skTemp3) == expectedA)));
24  }
25}
26@fragment fn main() -> FSOut {
27  var _stageOut: FSOut;
28  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
29  return _stageOut;
30}
31
321 error
33