xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/Round.glsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
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2out vec4 sk_FragColor;
3uniform vec4 testInputs;
4uniform vec4 colorGreen;
5uniform vec4 colorRed;
6vec4 main() {
7    const vec4 expectedA = vec4(-1.0, 0.0, 1.0, 2.0);
8    return ((round(testInputs.x) == -1.0 && round(testInputs.xy) == vec2(-1.0, 0.0)) && round(testInputs.xyz) == vec3(-1.0, 0.0, 1.0)) && round(testInputs) == expectedA ? colorGreen : colorRed;
9}
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