1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 4*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms { 7*c8dee2aaSAndroid Build Coastguard Worker a: f32, 8*c8dee2aaSAndroid Build Coastguard Worker b: f32, 9*c8dee2aaSAndroid Build Coastguard Worker c: f32, 10*c8dee2aaSAndroid Build Coastguard Worker d: vec4<f32>, 11*c8dee2aaSAndroid Build Coastguard Worker e: vec4<f32>, 12*c8dee2aaSAndroid Build Coastguard Worker}; 13*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 14*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(_skParam0: vec2<f32>) -> vec4<f32> { 15*c8dee2aaSAndroid Build Coastguard Worker { 16*c8dee2aaSAndroid Build Coastguard Worker let _skTemp0 = 2.0; 17*c8dee2aaSAndroid Build Coastguard Worker let _skTemp1 = refract(vec2<f32>(6e+26, 0), vec2<f32>(2.0, 0), _skTemp0).x; 18*c8dee2aaSAndroid Build Coastguard Worker var result: vec4<f32> = vec4<f32>(_skTemp1); 19*c8dee2aaSAndroid Build Coastguard Worker let _skTemp2 = refract(vec2<f32>(_globalUniforms.a, 0), vec2<f32>(_globalUniforms.b, 0), _globalUniforms.c).x; 20*c8dee2aaSAndroid Build Coastguard Worker result.x = _skTemp2; 21*c8dee2aaSAndroid Build Coastguard Worker let _skTemp3 = refract(_globalUniforms.d, _globalUniforms.e, _globalUniforms.c); 22*c8dee2aaSAndroid Build Coastguard Worker result = _skTemp3; 23*c8dee2aaSAndroid Build Coastguard Worker result = vec4<f32>((vec2<f32>(0.5, -0.8660254)), result.zw); 24*c8dee2aaSAndroid Build Coastguard Worker result = vec4<f32>((vec3<f32>(0.5, 0.0, -0.8660254)), result.w); 25*c8dee2aaSAndroid Build Coastguard Worker result = vec4<f32>(0.5, 0.0, 0.0, -0.8660254); 26*c8dee2aaSAndroid Build Coastguard Worker return result; 27*c8dee2aaSAndroid Build Coastguard Worker } 28*c8dee2aaSAndroid Build Coastguard Worker} 29*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 30*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 31*c8dee2aaSAndroid Build Coastguard Worker _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 32*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 33*c8dee2aaSAndroid Build Coastguard Worker} 34