xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/Refract.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut {
4*c8dee2aaSAndroid Build Coastguard Worker  @location(0) sk_FragColor: vec4<f32>,
5*c8dee2aaSAndroid Build Coastguard Worker};
6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms {
7*c8dee2aaSAndroid Build Coastguard Worker  a: f32,
8*c8dee2aaSAndroid Build Coastguard Worker  b: f32,
9*c8dee2aaSAndroid Build Coastguard Worker  c: f32,
10*c8dee2aaSAndroid Build Coastguard Worker  d: vec4<f32>,
11*c8dee2aaSAndroid Build Coastguard Worker  e: vec4<f32>,
12*c8dee2aaSAndroid Build Coastguard Worker};
13*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
14*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(_skParam0: vec2<f32>) -> vec4<f32> {
15*c8dee2aaSAndroid Build Coastguard Worker  {
16*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp0 = 2.0;
17*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp1 = refract(vec2<f32>(6e+26, 0), vec2<f32>(2.0, 0), _skTemp0).x;
18*c8dee2aaSAndroid Build Coastguard Worker    var result: vec4<f32> = vec4<f32>(_skTemp1);
19*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp2 = refract(vec2<f32>(_globalUniforms.a, 0), vec2<f32>(_globalUniforms.b, 0), _globalUniforms.c).x;
20*c8dee2aaSAndroid Build Coastguard Worker    result.x = _skTemp2;
21*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp3 = refract(_globalUniforms.d, _globalUniforms.e, _globalUniforms.c);
22*c8dee2aaSAndroid Build Coastguard Worker    result = _skTemp3;
23*c8dee2aaSAndroid Build Coastguard Worker    result = vec4<f32>((vec2<f32>(0.5, -0.8660254)), result.zw);
24*c8dee2aaSAndroid Build Coastguard Worker    result = vec4<f32>((vec3<f32>(0.5, 0.0, -0.8660254)), result.w);
25*c8dee2aaSAndroid Build Coastguard Worker    result = vec4<f32>(0.5, 0.0, 0.0, -0.8660254);
26*c8dee2aaSAndroid Build Coastguard Worker    return result;
27*c8dee2aaSAndroid Build Coastguard Worker  }
28*c8dee2aaSAndroid Build Coastguard Worker}
29*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut {
30*c8dee2aaSAndroid Build Coastguard Worker  var _stageOut: FSOut;
31*c8dee2aaSAndroid Build Coastguard Worker  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
32*c8dee2aaSAndroid Build Coastguard Worker  return _stageOut;
33*c8dee2aaSAndroid Build Coastguard Worker}
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