1diagnostic(off, derivative_uniformity); 2diagnostic(off, chromium.unreachable_code); 3struct FSOut { 4 @location(0) sk_FragColor: vec4<f32>, 5}; 6struct _GlobalUniforms { 7 a: f32, 8 b: f32, 9 c: f32, 10 d: vec4<f32>, 11 e: vec4<f32>, 12}; 13@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 14fn _skslMain(_skParam0: vec2<f32>) -> vec4<f32> { 15 { 16 let _skTemp0 = 2.0; 17 let _skTemp1 = refract(vec2<f32>(6e+26, 0), vec2<f32>(2.0, 0), _skTemp0).x; 18 var result: vec4<f32> = vec4<f32>(_skTemp1); 19 let _skTemp2 = refract(vec2<f32>(_globalUniforms.a, 0), vec2<f32>(_globalUniforms.b, 0), _globalUniforms.c).x; 20 result.x = _skTemp2; 21 let _skTemp3 = refract(_globalUniforms.d, _globalUniforms.e, _globalUniforms.c); 22 result = _skTemp3; 23 result = vec4<f32>((vec2<f32>(0.5, -0.8660254)), result.zw); 24 result = vec4<f32>((vec3<f32>(0.5, 0.0, -0.8660254)), result.w); 25 result = vec4<f32>(0.5, 0.0, 0.0, -0.8660254); 26 return result; 27 } 28} 29@fragment fn main() -> FSOut { 30 var _stageOut: FSOut; 31 _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 32 return _stageOut; 33} 34