xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/Reflect.hlsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1cbuffer _UniformBuffer : register(b0, space0)
2{
3    float4 _7_I : packoffset(c0);
4    float4 _7_N : packoffset(c1);
5    float4 _7_colorGreen : packoffset(c2);
6    float4 _7_colorRed : packoffset(c3);
7};
8
9
10static float4 sk_FragColor;
11
12struct SPIRV_Cross_Output
13{
14    float4 sk_FragColor : SV_Target0;
15};
16
17float spvReflect(float i, float n)
18{
19    return i - 2.0 * dot(n, i) * n;
20}
21
22float4 main(float2 _21)
23{
24    float expectedX = spvReflect(996878592.0f, -1.9999999580429535907214788975919e+34f);
25    expectedX = -49.0f;
26    float2 expectedXY = float2(-169.0f, 202.0f);
27    float3 expectedXYZ = float3(-379.0f, 454.0f, -529.0f);
28    float4 expectedXYZW = float4(-699.0f, 838.0f, -977.0f, 1116.0f);
29    bool _73 = false;
30    if (spvReflect(_7_I.x, _7_N.x) == (-49.0f))
31    {
32        float2 _63 = reflect(_7_I.xy, _7_N.xy);
33        _73 = all(bool2(_63.x == float2(-169.0f, 202.0f).x, _63.y == float2(-169.0f, 202.0f).y));
34    }
35    else
36    {
37        _73 = false;
38    }
39    bool _86 = false;
40    if (_73)
41    {
42        float3 _76 = reflect(_7_I.xyz, _7_N.xyz);
43        _86 = all(bool3(_76.x == float3(-379.0f, 454.0f, -529.0f).x, _76.y == float3(-379.0f, 454.0f, -529.0f).y, _76.z == float3(-379.0f, 454.0f, -529.0f).z));
44    }
45    else
46    {
47        _86 = false;
48    }
49    bool _97 = false;
50    if (_86)
51    {
52        float4 _89 = reflect(_7_I, _7_N);
53        _97 = all(bool4(_89.x == float4(-699.0f, 838.0f, -977.0f, 1116.0f).x, _89.y == float4(-699.0f, 838.0f, -977.0f, 1116.0f).y, _89.z == float4(-699.0f, 838.0f, -977.0f, 1116.0f).z, _89.w == float4(-699.0f, 838.0f, -977.0f, 1116.0f).w));
54    }
55    else
56    {
57        _97 = false;
58    }
59    bool _101 = false;
60    if (_97)
61    {
62        _101 = true;
63    }
64    else
65    {
66        _101 = false;
67    }
68    bool _104 = false;
69    if (_101)
70    {
71        _104 = true;
72    }
73    else
74    {
75        _104 = false;
76    }
77    bool _107 = false;
78    if (_104)
79    {
80        _107 = true;
81    }
82    else
83    {
84        _107 = false;
85    }
86    bool _110 = false;
87    if (_107)
88    {
89        _110 = true;
90    }
91    else
92    {
93        _110 = false;
94    }
95    float4 _111 = 0.0f.xxxx;
96    if (_110)
97    {
98        _111 = _7_colorGreen;
99    }
100    else
101    {
102        _111 = _7_colorRed;
103    }
104    return _111;
105}
106
107void frag_main()
108{
109    float2 _17 = 0.0f.xx;
110    sk_FragColor = main(_17);
111}
112
113SPIRV_Cross_Output main()
114{
115    frag_main();
116    SPIRV_Cross_Output stage_output;
117    stage_output.sk_FragColor = sk_FragColor;
118    return stage_output;
119}
120