1diagnostic(off, derivative_uniformity); 2diagnostic(off, chromium.unreachable_code); 3struct FSOut { 4 @location(0) sk_FragColor: vec4<f32>, 5}; 6struct _GlobalUniforms { 7 testInputs: vec4<f32>, 8 colorGreen: vec4<f32>, 9 colorRed: vec4<f32>, 10}; 11@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 12fn _skslMain(coords: vec2<f32>) -> vec4<f32> { 13 { 14 const expected: vec4<f32> = vec4<f32>(-1.5625, 0.0, 0.75, 3.375); 15 const exponents: vec4<f32> = vec4<f32>(2.0, 3.0, 1.0, 1.5); 16 let _skTemp0 = pow(_globalUniforms.testInputs.x, 2.0); 17 let _skTemp1 = pow(_globalUniforms.testInputs.xy, vec2<f32>(2.0, 3.0)); 18 let _skTemp2 = pow(_globalUniforms.testInputs.xyz, vec3<f32>(2.0, 3.0, 1.0)); 19 let _skTemp3 = pow(_globalUniforms.testInputs, exponents); 20 return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>((((((((_skTemp0 == expected.x) && all(_skTemp1 == expected.xy)) && all(_skTemp2 == expected.xyz)) && all(_skTemp3 == expected)) && (1.5625 == expected.x)) && all(vec2<f32>(1.5625, 0.0) == expected.xy)) && all(vec3<f32>(1.5625, 0.0, 0.75) == expected.xyz)) && all(vec4<f32>(1.5625, 0.0, 0.75, 3.375) == expected))); 21 } 22} 23@fragment fn main() -> FSOut { 24 var _stageOut: FSOut; 25 _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 26 return _stageOut; 27} 28