1#include <metal_stdlib> 2#include <simd/simd.h> 3#ifdef __clang__ 4#pragma clang diagnostic ignored "-Wall" 5#endif 6using namespace metal; 7struct Uniforms { 8 half4 colorGreen; 9 half4 colorRed; 10 float2x2 testMatrix2x2; 11 float3x3 testMatrix3x3; 12 half4 testInputs; 13}; 14struct Inputs { 15}; 16struct Outputs { 17 half4 sk_FragColor [[color(0)]]; 18}; 19 20thread bool operator==(const float2x2 left, const float2x2 right); 21thread bool operator!=(const float2x2 left, const float2x2 right); 22 23thread bool operator==(const float3x3 left, const float3x3 right); 24thread bool operator!=(const float3x3 left, const float3x3 right); 25 26thread bool operator==(const float3x2 left, const float3x2 right); 27thread bool operator!=(const float3x2 left, const float3x2 right); 28 29thread bool operator==(const float4x4 left, const float4x4 right); 30thread bool operator!=(const float4x4 left, const float4x4 right); 31 32thread bool operator==(const float2x4 left, const float2x4 right); 33thread bool operator!=(const float2x4 left, const float2x4 right); 34 35thread bool operator==(const float4x2 left, const float4x2 right); 36thread bool operator!=(const float4x2 left, const float4x2 right); 37thread bool operator==(const float2x2 left, const float2x2 right) { 38 return all(left[0] == right[0]) && 39 all(left[1] == right[1]); 40} 41thread bool operator!=(const float2x2 left, const float2x2 right) { 42 return !(left == right); 43} 44 45template <typename T, int C, int R> 46matrix<T, C, R> outerProduct(const vec<T, R> a, const vec<T, C> b) { 47 matrix<T, C, R> m; 48 for (int c = 0; c < C; ++c) { m[c] = a * b[c]; } 49 return m; 50} 51thread bool operator==(const float3x3 left, const float3x3 right) { 52 return all(left[0] == right[0]) && 53 all(left[1] == right[1]) && 54 all(left[2] == right[2]); 55} 56thread bool operator!=(const float3x3 left, const float3x3 right) { 57 return !(left == right); 58} 59thread bool operator==(const float3x2 left, const float3x2 right) { 60 return all(left[0] == right[0]) && 61 all(left[1] == right[1]) && 62 all(left[2] == right[2]); 63} 64thread bool operator!=(const float3x2 left, const float3x2 right) { 65 return !(left == right); 66} 67thread bool operator==(const float4x4 left, const float4x4 right) { 68 return all(left[0] == right[0]) && 69 all(left[1] == right[1]) && 70 all(left[2] == right[2]) && 71 all(left[3] == right[3]); 72} 73thread bool operator!=(const float4x4 left, const float4x4 right) { 74 return !(left == right); 75} 76thread bool operator==(const float2x4 left, const float2x4 right) { 77 return all(left[0] == right[0]) && 78 all(left[1] == right[1]); 79} 80thread bool operator!=(const float2x4 left, const float2x4 right) { 81 return !(left == right); 82} 83thread bool operator==(const float4x2 left, const float4x2 right) { 84 return all(left[0] == right[0]) && 85 all(left[1] == right[1]) && 86 all(left[2] == right[2]) && 87 all(left[3] == right[3]); 88} 89thread bool operator!=(const float4x2 left, const float4x2 right) { 90 return !(left == right); 91} 92fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 93 Outputs _out; 94 (void)_out; 95 const float2 c12 = float2(1.0, 2.0); 96 _out.sk_FragColor = ((((outerProduct(_uniforms.testMatrix2x2[0], _uniforms.testMatrix2x2[1]) == float2x2(float2(3.0, 6.0), float2(4.0, 8.0)) && outerProduct(_uniforms.testMatrix3x3[0], _uniforms.testMatrix3x3[1]) == float3x3(float3(4.0, 8.0, 12.0), float3(5.0, 10.0, 15.0), float3(6.0, 12.0, 18.0))) && outerProduct(_uniforms.testMatrix2x2[0], _uniforms.testMatrix3x3[1]) == float3x2(float2(4.0, 8.0), float2(5.0, 10.0), float2(6.0, 12.0))) && float4x4(outerProduct(_uniforms.testInputs, half4(1.0h, 0.0h, 0.0h, 2.0h))) == float4x4(float4(-1.25, 0.0, 0.75, 2.25), float4(0.0, 0.0, 0.0, 0.0), float4(0.0, 0.0, 0.0, 0.0), float4(-2.5, 0.0, 1.5, 4.5))) && outerProduct(float4(_uniforms.testInputs), c12) == float2x4(float4(-1.25, 0.0, 0.75, 2.25), float4(-2.5, 0.0, 1.5, 4.5))) && outerProduct(c12, float4(_uniforms.testInputs)) == float4x2(float2(-1.25, -2.5), float2(0.0, 0.0), float2(0.75, 1.5), float2(2.25, 4.5)) ? _uniforms.colorGreen : _uniforms.colorRed; 97 return _out; 98} 99