1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 4*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms { 7*c8dee2aaSAndroid Build Coastguard Worker colorGreen: vec4<f32>, 8*c8dee2aaSAndroid Build Coastguard Worker colorRed: vec4<f32>, 9*c8dee2aaSAndroid Build Coastguard Worker}; 10*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 11*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> { 12*c8dee2aaSAndroid Build Coastguard Worker { 13*c8dee2aaSAndroid Build Coastguard Worker let inputVal: vec4<bool> = vec4<bool>(_globalUniforms.colorGreen); 14*c8dee2aaSAndroid Build Coastguard Worker const expected: vec4<bool> = vec4<bool>(true, false, true, false); 15*c8dee2aaSAndroid Build Coastguard Worker return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(((((all((!inputVal.xy) == expected.xy) && all((!inputVal.xyz) == expected.xyz)) && all((!inputVal) == expected)) && all(vec2<bool>(true, false) == expected.xy)) && all(vec3<bool>(true, false, true) == expected.xyz)) && all(vec4<bool>(true, false, true, false) == expected))); 16*c8dee2aaSAndroid Build Coastguard Worker } 17*c8dee2aaSAndroid Build Coastguard Worker} 18*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 19*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 20*c8dee2aaSAndroid Build Coastguard Worker _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 21*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 22*c8dee2aaSAndroid Build Coastguard Worker} 23