1diagnostic(off, derivative_uniformity); 2diagnostic(off, chromium.unreachable_code); 3struct FSOut { 4 @location(0) sk_FragColor: vec4<f32>, 5}; 6struct _GlobalUniforms { 7 colorGreen: vec4<f32>, 8 colorRed: vec4<f32>, 9}; 10@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 11fn _skslMain(coords: vec2<f32>) -> vec4<f32> { 12 { 13 let inputVal: vec4<bool> = vec4<bool>(_globalUniforms.colorGreen); 14 const expected: vec4<bool> = vec4<bool>(true, false, true, false); 15 return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(((((all((!inputVal.xy) == expected.xy) && all((!inputVal.xyz) == expected.xyz)) && all((!inputVal) == expected)) && all(vec2<bool>(true, false) == expected.xy)) && all(vec3<bool>(true, false, true) == expected.xyz)) && all(vec4<bool>(true, false, true, false) == expected))); 16 } 17} 18@fragment fn main() -> FSOut { 19 var _stageOut: FSOut; 20 _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 21 return _stageOut; 22} 23