xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/Not.hlsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1cbuffer _UniformBuffer : register(b0, space0)
2{
3    float4 _7_colorGreen : packoffset(c0);
4    float4 _7_colorRed : packoffset(c1);
5};
6
7
8static float4 sk_FragColor;
9
10struct SPIRV_Cross_Output
11{
12    float4 sk_FragColor : SV_Target0;
13};
14
15float4 main(float2 _21)
16{
17    bool4 _40 = bool4(_7_colorGreen.x != 0.0f, _7_colorGreen.y != 0.0f, _7_colorGreen.z != 0.0f, _7_colorGreen.w != 0.0f);
18    bool4 inputVal = _40;
19    bool4 expected = bool4(true, false, true, false);
20    bool2 _46 = _40.xy;
21    bool2 _45 = bool2(!_46.x, !_46.y);
22    bool _59 = false;
23    if (all(bool2(_45.x == bool4(true, false, true, false).xy.x, _45.y == bool4(true, false, true, false).xy.y)))
24    {
25        bool3 _54 = _40.xyz;
26        bool3 _53 = bool3(!_54.x, !_54.y, !_54.z);
27        _59 = all(bool3(_53.x == bool4(true, false, true, false).xyz.x, _53.y == bool4(true, false, true, false).xyz.y, _53.z == bool4(true, false, true, false).xyz.z));
28    }
29    else
30    {
31        _59 = false;
32    }
33    bool _65 = false;
34    if (_59)
35    {
36        bool4 _62 = bool4(!_40.x, !_40.y, !_40.z, !_40.w);
37        _65 = all(bool4(_62.x == bool4(true, false, true, false).x, _62.y == bool4(true, false, true, false).y, _62.z == bool4(true, false, true, false).z, _62.w == bool4(true, false, true, false).w));
38    }
39    else
40    {
41        _65 = false;
42    }
43    bool _72 = false;
44    if (_65)
45    {
46        _72 = all(bool2(bool2(true, false).x == bool4(true, false, true, false).xy.x, bool2(true, false).y == bool4(true, false, true, false).xy.y));
47    }
48    else
49    {
50        _72 = false;
51    }
52    bool _79 = false;
53    if (_72)
54    {
55        _79 = all(bool3(bool3(true, false, true).x == bool4(true, false, true, false).xyz.x, bool3(true, false, true).y == bool4(true, false, true, false).xyz.y, bool3(true, false, true).z == bool4(true, false, true, false).xyz.z));
56    }
57    else
58    {
59        _79 = false;
60    }
61    bool _82 = false;
62    if (_79)
63    {
64        _82 = true;
65    }
66    else
67    {
68        _82 = false;
69    }
70    float4 _83 = 0.0f.xxxx;
71    if (_82)
72    {
73        _83 = _7_colorGreen;
74    }
75    else
76    {
77        _83 = _7_colorRed;
78    }
79    return _83;
80}
81
82void frag_main()
83{
84    float2 _17 = 0.0f.xx;
85    sk_FragColor = main(_17);
86}
87
88SPIRV_Cross_Output main()
89{
90    frag_main();
91    SPIRV_Cross_Output stage_output;
92    stage_output.sk_FragColor = sk_FragColor;
93    return stage_output;
94}
95