xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/Normalize.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut {
4*c8dee2aaSAndroid Build Coastguard Worker  @location(0) sk_FragColor: vec4<f32>,
5*c8dee2aaSAndroid Build Coastguard Worker};
6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms {
7*c8dee2aaSAndroid Build Coastguard Worker  inputVal: vec4<f32>,
8*c8dee2aaSAndroid Build Coastguard Worker  colorGreen: vec4<f32>,
9*c8dee2aaSAndroid Build Coastguard Worker  colorRed: vec4<f32>,
10*c8dee2aaSAndroid Build Coastguard Worker};
11*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
12*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> {
13*c8dee2aaSAndroid Build Coastguard Worker  {
14*c8dee2aaSAndroid Build Coastguard Worker    const expectedVec: vec4<f32> = vec4<f32>(1.0, 0.0, 0.0, 0.0);
15*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp0 = sign(_globalUniforms.inputVal.x);
16*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp1 = normalize(_globalUniforms.inputVal.xy);
17*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp2 = normalize(_globalUniforms.inputVal.xyz);
18*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp3 = normalize(_globalUniforms.inputVal);
19*c8dee2aaSAndroid Build Coastguard Worker    return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>((((((((_skTemp0 == expectedVec.x) && all(_skTemp1 == expectedVec.xy)) && all(_skTemp2 == expectedVec.xyz)) && all(_skTemp3 == expectedVec)) && (1.0 == expectedVec.x)) && all(vec2<f32>(0.0, 1.0) == expectedVec.yx)) && all(vec3<f32>(0.0, 1.0, 0.0) == expectedVec.zxy)) && all(vec4<f32>(1.0, 0.0, 0.0, 0.0) == expectedVec)));
20*c8dee2aaSAndroid Build Coastguard Worker  }
21*c8dee2aaSAndroid Build Coastguard Worker}
22*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut {
23*c8dee2aaSAndroid Build Coastguard Worker  var _stageOut: FSOut;
24*c8dee2aaSAndroid Build Coastguard Worker  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
25*c8dee2aaSAndroid Build Coastguard Worker  return _stageOut;
26*c8dee2aaSAndroid Build Coastguard Worker}
27