xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/Normalize.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1diagnostic(off, derivative_uniformity);
2diagnostic(off, chromium.unreachable_code);
3struct FSOut {
4  @location(0) sk_FragColor: vec4<f32>,
5};
6struct _GlobalUniforms {
7  inputVal: vec4<f32>,
8  colorGreen: vec4<f32>,
9  colorRed: vec4<f32>,
10};
11@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
12fn _skslMain(coords: vec2<f32>) -> vec4<f32> {
13  {
14    const expectedVec: vec4<f32> = vec4<f32>(1.0, 0.0, 0.0, 0.0);
15    let _skTemp0 = sign(_globalUniforms.inputVal.x);
16    let _skTemp1 = normalize(_globalUniforms.inputVal.xy);
17    let _skTemp2 = normalize(_globalUniforms.inputVal.xyz);
18    let _skTemp3 = normalize(_globalUniforms.inputVal);
19    return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>((((((((_skTemp0 == expectedVec.x) && all(_skTemp1 == expectedVec.xy)) && all(_skTemp2 == expectedVec.xyz)) && all(_skTemp3 == expectedVec)) && (1.0 == expectedVec.x)) && all(vec2<f32>(0.0, 1.0) == expectedVec.yx)) && all(vec3<f32>(0.0, 1.0, 0.0) == expectedVec.zxy)) && all(vec4<f32>(1.0, 0.0, 0.0, 0.0) == expectedVec)));
20  }
21}
22@fragment fn main() -> FSOut {
23  var _stageOut: FSOut;
24  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
25  return _stageOut;
26}
27