169 instructions 2 3[immutable slots] 4i0 = 0x3F800000 (1.0) 5i1 = 0 6i2 = 0 7i3 = 0 8i4 = 0 9i5 = 0x3F800000 (1.0) 10i6 = 0 11i7 = 0x3F800000 (1.0) 12i8 = 0 13 14store_src_rg coords = src.rg 15init_lane_masks CondMask = LoopMask = RetMask = true 16copy_uniform $0 = inputVal(0) 17copy_slot_unmasked $1 = $0 18bitwise_and_imm_int $1 &= 0x7FFFFFFF 19div_float $0 /= $1 20cmpeq_imm_float $0 = equal($0, 0x3F800000 (1.0)) 21copy_2_uniforms $1..2 = inputVal(0..1) 22copy_2_slots_unmasked $3..4 = $1..2 23copy_2_slots_unmasked $5..6 = $3..4 24dot_2_floats $3 = dot($3..4, $5..6) 25sqrt_float $3 = sqrt($3) 26copy_slot_unmasked $4 = $3 27div_2_floats $1..2 /= $3..4 28copy_2_immutables_unmasked $3..4 = i0..1 [0x3F800000 (1.0), 0] 29cmpeq_2_floats $1..2 = equal($1..2, $3..4) 30bitwise_and_int $1 &= $2 31bitwise_and_int $0 &= $1 32copy_3_uniforms $1..3 = inputVal(0..2) 33copy_3_slots_unmasked $4..6 = $1..3 34copy_3_slots_unmasked $7..9 = $4..6 35dot_3_floats $4 = dot($4..6, $7..9) 36sqrt_float $4 = sqrt($4) 37swizzle_3 $4..6 = ($4..6).xxx 38div_3_floats $1..3 /= $4..6 39copy_3_immutables_unmasked $4..6 = i0..2 [0x3F800000 (1.0), 0, 0] 40cmpeq_3_floats $1..3 = equal($1..3, $4..6) 41bitwise_and_int $2 &= $3 42bitwise_and_int $1 &= $2 43bitwise_and_int $0 &= $1 44copy_4_uniforms $1..4 = inputVal 45copy_4_slots_unmasked $5..8 = $1..4 46copy_4_slots_unmasked $9..12 = $5..8 47dot_4_floats $5 = dot($5..8, $9..12) 48sqrt_float $5 = sqrt($5) 49swizzle_4 $5..8 = ($5..8).xxxx 50div_4_floats $1..4 /= $5..8 51copy_4_immutables_unmasked $5..8 = i0..3 [0x3F800000 (1.0), 0, 0, 0] 52cmpeq_4_floats $1..4 = equal($1..4, $5..8) 53bitwise_and_2_ints $1..2 &= $3..4 54bitwise_and_int $1 &= $2 55bitwise_and_int $0 &= $1 56copy_constant $1 = 0x3F800000 (1.0) 57cmpeq_imm_float $1 = equal($1, 0x3F800000 (1.0)) 58bitwise_and_int $0 &= $1 59copy_2_immutables_unmasked $1..2 = i4..5 [0, 0x3F800000 (1.0)] 60copy_4_immutables_unmasked $3..6 = i0..3 [0x3F800000 (1.0), 0, 0, 0] 61swizzle_2 $3..4 = ($3..4).yx 62cmpeq_2_floats $1..2 = equal($1..2, $3..4) 63bitwise_and_int $1 &= $2 64bitwise_and_int $0 &= $1 65copy_3_immutables_unmasked $1..3 = i6..8 [0, 0x3F800000 (1.0), 0] 66copy_4_immutables_unmasked $4..7 = i0..3 [0x3F800000 (1.0), 0, 0, 0] 67swizzle_3 $4..6 = ($4..6).zxy 68cmpeq_3_floats $1..3 = equal($1..3, $4..6) 69bitwise_and_int $2 &= $3 70bitwise_and_int $1 &= $2 71bitwise_and_int $0 &= $1 72copy_4_immutables_unmasked $1..4 = i0..3 [0x3F800000 (1.0), 0, 0, 0] 73copy_4_immutables_unmasked $5..8 = i0..3 [0x3F800000 (1.0), 0, 0, 0] 74cmpeq_4_floats $1..4 = equal($1..4, $5..8) 75bitwise_and_2_ints $1..2 &= $3..4 76bitwise_and_int $1 &= $2 77bitwise_and_int $0 &= $1 78swizzle_4 $0..3 = ($0..3).xxxx 79copy_4_uniforms $4..7 = colorRed 80copy_4_uniforms $8..11 = colorGreen 81mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) 82load_src src.rgba = $0..3 83