xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/Normalize.skrp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
169 instructions
2
3[immutable slots]
4i0 = 0x3F800000 (1.0)
5i1 = 0
6i2 = 0
7i3 = 0
8i4 = 0
9i5 = 0x3F800000 (1.0)
10i6 = 0
11i7 = 0x3F800000 (1.0)
12i8 = 0
13
14store_src_rg                   coords = src.rg
15init_lane_masks                CondMask = LoopMask = RetMask = true
16copy_uniform                   $0 = inputVal(0)
17copy_slot_unmasked             $1 = $0
18bitwise_and_imm_int            $1 &= 0x7FFFFFFF
19div_float                      $0 /= $1
20cmpeq_imm_float                $0 = equal($0, 0x3F800000 (1.0))
21copy_2_uniforms                $1..2 = inputVal(0..1)
22copy_2_slots_unmasked          $3..4 = $1..2
23copy_2_slots_unmasked          $5..6 = $3..4
24dot_2_floats                   $3 = dot($3..4, $5..6)
25sqrt_float                     $3 = sqrt($3)
26copy_slot_unmasked             $4 = $3
27div_2_floats                   $1..2 /= $3..4
28copy_2_immutables_unmasked     $3..4 = i0..1 [0x3F800000 (1.0), 0]
29cmpeq_2_floats                 $1..2 = equal($1..2, $3..4)
30bitwise_and_int                $1 &= $2
31bitwise_and_int                $0 &= $1
32copy_3_uniforms                $1..3 = inputVal(0..2)
33copy_3_slots_unmasked          $4..6 = $1..3
34copy_3_slots_unmasked          $7..9 = $4..6
35dot_3_floats                   $4 = dot($4..6, $7..9)
36sqrt_float                     $4 = sqrt($4)
37swizzle_3                      $4..6 = ($4..6).xxx
38div_3_floats                   $1..3 /= $4..6
39copy_3_immutables_unmasked     $4..6 = i0..2 [0x3F800000 (1.0), 0, 0]
40cmpeq_3_floats                 $1..3 = equal($1..3, $4..6)
41bitwise_and_int                $2 &= $3
42bitwise_and_int                $1 &= $2
43bitwise_and_int                $0 &= $1
44copy_4_uniforms                $1..4 = inputVal
45copy_4_slots_unmasked          $5..8 = $1..4
46copy_4_slots_unmasked          $9..12 = $5..8
47dot_4_floats                   $5 = dot($5..8, $9..12)
48sqrt_float                     $5 = sqrt($5)
49swizzle_4                      $5..8 = ($5..8).xxxx
50div_4_floats                   $1..4 /= $5..8
51copy_4_immutables_unmasked     $5..8 = i0..3 [0x3F800000 (1.0), 0, 0, 0]
52cmpeq_4_floats                 $1..4 = equal($1..4, $5..8)
53bitwise_and_2_ints             $1..2 &= $3..4
54bitwise_and_int                $1 &= $2
55bitwise_and_int                $0 &= $1
56copy_constant                  $1 = 0x3F800000 (1.0)
57cmpeq_imm_float                $1 = equal($1, 0x3F800000 (1.0))
58bitwise_and_int                $0 &= $1
59copy_2_immutables_unmasked     $1..2 = i4..5 [0, 0x3F800000 (1.0)]
60copy_4_immutables_unmasked     $3..6 = i0..3 [0x3F800000 (1.0), 0, 0, 0]
61swizzle_2                      $3..4 = ($3..4).yx
62cmpeq_2_floats                 $1..2 = equal($1..2, $3..4)
63bitwise_and_int                $1 &= $2
64bitwise_and_int                $0 &= $1
65copy_3_immutables_unmasked     $1..3 = i6..8 [0, 0x3F800000 (1.0), 0]
66copy_4_immutables_unmasked     $4..7 = i0..3 [0x3F800000 (1.0), 0, 0, 0]
67swizzle_3                      $4..6 = ($4..6).zxy
68cmpeq_3_floats                 $1..3 = equal($1..3, $4..6)
69bitwise_and_int                $2 &= $3
70bitwise_and_int                $1 &= $2
71bitwise_and_int                $0 &= $1
72copy_4_immutables_unmasked     $1..4 = i0..3 [0x3F800000 (1.0), 0, 0, 0]
73copy_4_immutables_unmasked     $5..8 = i0..3 [0x3F800000 (1.0), 0, 0, 0]
74cmpeq_4_floats                 $1..4 = equal($1..4, $5..8)
75bitwise_and_2_ints             $1..2 &= $3..4
76bitwise_and_int                $1 &= $2
77bitwise_and_int                $0 &= $1
78swizzle_4                      $0..3 = ($0..3).xxxx
79copy_4_uniforms                $4..7 = colorRed
80copy_4_uniforms                $8..11 = colorGreen
81mix_4_ints                     $0..3 = mix($4..7, $8..11, $0..3)
82load_src                       src.rgba = $0..3
83