1*c8dee2aaSAndroid Build Coastguard Worker#include <metal_stdlib> 2*c8dee2aaSAndroid Build Coastguard Worker#include <simd/simd.h> 3*c8dee2aaSAndroid Build Coastguard Worker#ifdef __clang__ 4*c8dee2aaSAndroid Build Coastguard Worker#pragma clang diagnostic ignored "-Wall" 5*c8dee2aaSAndroid Build Coastguard Worker#endif 6*c8dee2aaSAndroid Build Coastguard Workerusing namespace metal; 7*c8dee2aaSAndroid Build Coastguard Workerstruct Uniforms { 8*c8dee2aaSAndroid Build Coastguard Worker half4 inputVal; 9*c8dee2aaSAndroid Build Coastguard Worker half4 colorGreen; 10*c8dee2aaSAndroid Build Coastguard Worker half4 colorRed; 11*c8dee2aaSAndroid Build Coastguard Worker}; 12*c8dee2aaSAndroid Build Coastguard Workerstruct Inputs { 13*c8dee2aaSAndroid Build Coastguard Worker}; 14*c8dee2aaSAndroid Build Coastguard Workerstruct Outputs { 15*c8dee2aaSAndroid Build Coastguard Worker half4 sk_FragColor [[color(0)]]; 16*c8dee2aaSAndroid Build Coastguard Worker}; 17*c8dee2aaSAndroid Build Coastguard Workerfragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 18*c8dee2aaSAndroid Build Coastguard Worker Outputs _out; 19*c8dee2aaSAndroid Build Coastguard Worker (void)_out; 20*c8dee2aaSAndroid Build Coastguard Worker half4 expectedVec = half4(1.0h, 0.0h, 0.0h, 0.0h); 21*c8dee2aaSAndroid Build Coastguard Worker _out.sk_FragColor = ((((((sign(_uniforms.inputVal.x) == expectedVec.x && all(normalize(_uniforms.inputVal.xy) == expectedVec.xy)) && all(normalize(_uniforms.inputVal.xyz) == expectedVec.xyz)) && all(normalize(_uniforms.inputVal) == expectedVec)) && 1.0h == expectedVec.x) && all(half2(0.0h, 1.0h) == expectedVec.yx)) && all(half3(0.0h, 1.0h, 0.0h) == expectedVec.zxy)) && all(half4(1.0h, 0.0h, 0.0h, 0.0h) == expectedVec) ? _uniforms.colorGreen : _uniforms.colorRed; 22*c8dee2aaSAndroid Build Coastguard Worker return _out; 23*c8dee2aaSAndroid Build Coastguard Worker} 24