xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/Normalize.hlsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1cbuffer _UniformBuffer : register(b0, space0)
2{
3    float4 _7_inputVal : packoffset(c0);
4    float4 _7_colorGreen : packoffset(c1);
5    float4 _7_colorRed : packoffset(c2);
6};
7
8
9static float4 sk_FragColor;
10
11struct SPIRV_Cross_Output
12{
13    float4 sk_FragColor : SV_Target0;
14};
15
16float4 main(float2 _21)
17{
18    float4 expectedVec = float4(1.0f, 0.0f, 0.0f, 0.0f);
19    bool _47 = false;
20    if (sign(_7_inputVal.x) == 1.0f)
21    {
22        float2 _39 = normalize(_7_inputVal.xy);
23        _47 = all(bool2(_39.x == float4(1.0f, 0.0f, 0.0f, 0.0f).xy.x, _39.y == float4(1.0f, 0.0f, 0.0f, 0.0f).xy.y));
24    }
25    else
26    {
27        _47 = false;
28    }
29    bool _59 = false;
30    if (_47)
31    {
32        float3 _50 = normalize(_7_inputVal.xyz);
33        _59 = all(bool3(_50.x == float4(1.0f, 0.0f, 0.0f, 0.0f).xyz.x, _50.y == float4(1.0f, 0.0f, 0.0f, 0.0f).xyz.y, _50.z == float4(1.0f, 0.0f, 0.0f, 0.0f).xyz.z));
34    }
35    else
36    {
37        _59 = false;
38    }
39    bool _68 = false;
40    if (_59)
41    {
42        float4 _62 = normalize(_7_inputVal);
43        _68 = all(bool4(_62.x == float4(1.0f, 0.0f, 0.0f, 0.0f).x, _62.y == float4(1.0f, 0.0f, 0.0f, 0.0f).y, _62.z == float4(1.0f, 0.0f, 0.0f, 0.0f).z, _62.w == float4(1.0f, 0.0f, 0.0f, 0.0f).w));
44    }
45    else
46    {
47        _68 = false;
48    }
49    bool _72 = false;
50    if (_68)
51    {
52        _72 = true;
53    }
54    else
55    {
56        _72 = false;
57    }
58    bool _79 = false;
59    if (_72)
60    {
61        _79 = all(bool2(float2(0.0f, 1.0f).x == float4(1.0f, 0.0f, 0.0f, 0.0f).yx.x, float2(0.0f, 1.0f).y == float4(1.0f, 0.0f, 0.0f, 0.0f).yx.y));
62    }
63    else
64    {
65        _79 = false;
66    }
67    bool _86 = false;
68    if (_79)
69    {
70        _86 = all(bool3(float3(0.0f, 1.0f, 0.0f).x == float4(1.0f, 0.0f, 0.0f, 0.0f).zxy.x, float3(0.0f, 1.0f, 0.0f).y == float4(1.0f, 0.0f, 0.0f, 0.0f).zxy.y, float3(0.0f, 1.0f, 0.0f).z == float4(1.0f, 0.0f, 0.0f, 0.0f).zxy.z));
71    }
72    else
73    {
74        _86 = false;
75    }
76    bool _89 = false;
77    if (_86)
78    {
79        _89 = true;
80    }
81    else
82    {
83        _89 = false;
84    }
85    float4 _90 = 0.0f.xxxx;
86    if (_89)
87    {
88        _90 = _7_colorGreen;
89    }
90    else
91    {
92        _90 = _7_colorRed;
93    }
94    return _90;
95}
96
97void frag_main()
98{
99    float2 _17 = 0.0f.xx;
100    sk_FragColor = main(_17);
101}
102
103SPIRV_Cross_Output main()
104{
105    frag_main();
106    SPIRV_Cross_Output stage_output;
107    stage_output.sk_FragColor = sk_FragColor;
108    return stage_output;
109}
110