1cbuffer _UniformBuffer : register(b0, space0) 2{ 3 float4 _7_inputVal : packoffset(c0); 4 float4 _7_colorGreen : packoffset(c1); 5 float4 _7_colorRed : packoffset(c2); 6}; 7 8 9static float4 sk_FragColor; 10 11struct SPIRV_Cross_Output 12{ 13 float4 sk_FragColor : SV_Target0; 14}; 15 16float4 main(float2 _21) 17{ 18 float4 expectedVec = float4(1.0f, 0.0f, 0.0f, 0.0f); 19 bool _47 = false; 20 if (sign(_7_inputVal.x) == 1.0f) 21 { 22 float2 _39 = normalize(_7_inputVal.xy); 23 _47 = all(bool2(_39.x == float4(1.0f, 0.0f, 0.0f, 0.0f).xy.x, _39.y == float4(1.0f, 0.0f, 0.0f, 0.0f).xy.y)); 24 } 25 else 26 { 27 _47 = false; 28 } 29 bool _59 = false; 30 if (_47) 31 { 32 float3 _50 = normalize(_7_inputVal.xyz); 33 _59 = all(bool3(_50.x == float4(1.0f, 0.0f, 0.0f, 0.0f).xyz.x, _50.y == float4(1.0f, 0.0f, 0.0f, 0.0f).xyz.y, _50.z == float4(1.0f, 0.0f, 0.0f, 0.0f).xyz.z)); 34 } 35 else 36 { 37 _59 = false; 38 } 39 bool _68 = false; 40 if (_59) 41 { 42 float4 _62 = normalize(_7_inputVal); 43 _68 = all(bool4(_62.x == float4(1.0f, 0.0f, 0.0f, 0.0f).x, _62.y == float4(1.0f, 0.0f, 0.0f, 0.0f).y, _62.z == float4(1.0f, 0.0f, 0.0f, 0.0f).z, _62.w == float4(1.0f, 0.0f, 0.0f, 0.0f).w)); 44 } 45 else 46 { 47 _68 = false; 48 } 49 bool _72 = false; 50 if (_68) 51 { 52 _72 = true; 53 } 54 else 55 { 56 _72 = false; 57 } 58 bool _79 = false; 59 if (_72) 60 { 61 _79 = all(bool2(float2(0.0f, 1.0f).x == float4(1.0f, 0.0f, 0.0f, 0.0f).yx.x, float2(0.0f, 1.0f).y == float4(1.0f, 0.0f, 0.0f, 0.0f).yx.y)); 62 } 63 else 64 { 65 _79 = false; 66 } 67 bool _86 = false; 68 if (_79) 69 { 70 _86 = all(bool3(float3(0.0f, 1.0f, 0.0f).x == float4(1.0f, 0.0f, 0.0f, 0.0f).zxy.x, float3(0.0f, 1.0f, 0.0f).y == float4(1.0f, 0.0f, 0.0f, 0.0f).zxy.y, float3(0.0f, 1.0f, 0.0f).z == float4(1.0f, 0.0f, 0.0f, 0.0f).zxy.z)); 71 } 72 else 73 { 74 _86 = false; 75 } 76 bool _89 = false; 77 if (_86) 78 { 79 _89 = true; 80 } 81 else 82 { 83 _89 = false; 84 } 85 float4 _90 = 0.0f.xxxx; 86 if (_89) 87 { 88 _90 = _7_colorGreen; 89 } 90 else 91 { 92 _90 = _7_colorRed; 93 } 94 return _90; 95} 96 97void frag_main() 98{ 99 float2 _17 = 0.0f.xx; 100 sk_FragColor = main(_17); 101} 102 103SPIRV_Cross_Output main() 104{ 105 frag_main(); 106 SPIRV_Cross_Output stage_output; 107 stage_output.sk_FragColor = sk_FragColor; 108 return stage_output; 109} 110