1diagnostic(off, derivative_uniformity); 2diagnostic(off, chromium.unreachable_code); 3struct FSOut { 4 @location(0) sk_FragColor: vec4<f32>, 5}; 6struct _GlobalUniforms { 7 colorGreen: vec4<f32>, 8 colorRed: vec4<f32>, 9}; 10@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 11fn _skslMain(coords: vec2<f32>) -> vec4<f32> { 12 { 13 const value: vec4<f32> = vec4<f32>(2.5, -2.5, 8.0, -0.125); 14 const expectedWhole: vec4<f32> = vec4<f32>(2.0, -2.0, 8.0, 0.0); 15 const expectedFraction: vec4<f32> = vec4<f32>(0.5, -0.5, 0.0, -0.125); 16 var ok: vec4<bool> = vec4<bool>(false); 17 var whole: vec4<f32>; 18 var fraction: vec4<f32>; 19 let _skTemp0 = modf(value.x); 20 whole.x = _skTemp0.whole; 21 fraction.x = _skTemp0.fract; 22 ok.x = (whole.x == 2.0) && (fraction.x == 0.5); 23 let _skTemp1 = modf(value.xy); 24 whole = vec4<f32>((_skTemp1.whole), whole.zw); 25 fraction = vec4<f32>((_skTemp1.fract), fraction.zw); 26 ok.y = all(whole.xy == vec2<f32>(2.0, -2.0)) && all(fraction.xy == vec2<f32>(0.5, -0.5)); 27 let _skTemp2 = modf(value.xyz); 28 whole = vec4<f32>((_skTemp2.whole), whole.w); 29 fraction = vec4<f32>((_skTemp2.fract), fraction.w); 30 ok.z = all(whole.xyz == vec3<f32>(2.0, -2.0, 8.0)) && all(fraction.xyz == vec3<f32>(0.5, -0.5, 0.0)); 31 let _skTemp3 = modf(value); 32 whole = _skTemp3.whole; 33 fraction = _skTemp3.fract; 34 ok.w = all(whole == expectedWhole) && all(fraction == expectedFraction); 35 let _skTemp4 = all(ok); 36 return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(_skTemp4)); 37 } 38} 39@fragment fn main() -> FSOut { 40 var _stageOut: FSOut; 41 _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 42 return _stageOut; 43} 44