xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/Modf.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1diagnostic(off, derivative_uniformity);
2diagnostic(off, chromium.unreachable_code);
3struct FSOut {
4  @location(0) sk_FragColor: vec4<f32>,
5};
6struct _GlobalUniforms {
7  colorGreen: vec4<f32>,
8  colorRed: vec4<f32>,
9};
10@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
11fn _skslMain(coords: vec2<f32>) -> vec4<f32> {
12  {
13    const value: vec4<f32> = vec4<f32>(2.5, -2.5, 8.0, -0.125);
14    const expectedWhole: vec4<f32> = vec4<f32>(2.0, -2.0, 8.0, 0.0);
15    const expectedFraction: vec4<f32> = vec4<f32>(0.5, -0.5, 0.0, -0.125);
16    var ok: vec4<bool> = vec4<bool>(false);
17    var whole: vec4<f32>;
18    var fraction: vec4<f32>;
19    let _skTemp0 = modf(value.x);
20    whole.x = _skTemp0.whole;
21    fraction.x = _skTemp0.fract;
22    ok.x = (whole.x == 2.0) && (fraction.x == 0.5);
23    let _skTemp1 = modf(value.xy);
24    whole = vec4<f32>((_skTemp1.whole), whole.zw);
25    fraction = vec4<f32>((_skTemp1.fract), fraction.zw);
26    ok.y = all(whole.xy == vec2<f32>(2.0, -2.0)) && all(fraction.xy == vec2<f32>(0.5, -0.5));
27    let _skTemp2 = modf(value.xyz);
28    whole = vec4<f32>((_skTemp2.whole), whole.w);
29    fraction = vec4<f32>((_skTemp2.fract), fraction.w);
30    ok.z = all(whole.xyz == vec3<f32>(2.0, -2.0, 8.0)) && all(fraction.xyz == vec3<f32>(0.5, -0.5, 0.0));
31    let _skTemp3 = modf(value);
32    whole = _skTemp3.whole;
33    fraction = _skTemp3.fract;
34    ok.w = all(whole == expectedWhole) && all(fraction == expectedFraction);
35    let _skTemp4 = all(ok);
36    return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(_skTemp4));
37  }
38}
39@fragment fn main() -> FSOut {
40  var _stageOut: FSOut;
41  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
42  return _stageOut;
43}
44