1cbuffer _UniformBuffer : register(b0, space0) 2{ 3 float4 _7_colorGreen : packoffset(c0); 4 float4 _7_colorRed : packoffset(c1); 5}; 6 7 8static float4 sk_FragColor; 9 10struct SPIRV_Cross_Output 11{ 12 float4 sk_FragColor : SV_Target0; 13}; 14 15float4 main(float2 _21) 16{ 17 float4 value = float4(2.5f, -2.5f, 8.0f, -0.125f); 18 bool4 ok = bool4(false, false, false, false); 19 float4 whole = 0.0f.xxxx; 20 float _43 = 0.0f; 21 float _38 = modf(2.5f, _43); 22 whole.x = _43; 23 float4 fraction = 0.0f.xxxx; 24 fraction.x = _38; 25 bool _56 = false; 26 if (whole.x == 2.0f) 27 { 28 _56 = fraction.x == 0.5f; 29 } 30 else 31 { 32 _56 = false; 33 } 34 ok.x = _56; 35 float2 _62 = 0.0f.xx; 36 float2 _59 = modf(value.xy, _62); 37 float4 _64 = whole; 38 whole = float4(_62.x, _62.y, _64.z, _64.w); 39 float4 _66 = fraction; 40 fraction = float4(_59.x, _59.y, _66.z, _66.w); 41 bool _81 = false; 42 if (all(bool2(float4(_62.x, _62.y, _64.z, _64.w).xy.x == float2(2.0f, -2.0f).x, float4(_62.x, _62.y, _64.z, _64.w).xy.y == float2(2.0f, -2.0f).y))) 43 { 44 _81 = all(bool2(float4(_59.x, _59.y, _66.z, _66.w).xy.x == float2(0.5f, -0.5f).x, float4(_59.x, _59.y, _66.z, _66.w).xy.y == float2(0.5f, -0.5f).y)); 45 } 46 else 47 { 48 _81 = false; 49 } 50 ok.y = _81; 51 float3 _88 = 0.0f.xxx; 52 float3 _84 = modf(value.xyz, _88); 53 float4 _91 = whole; 54 whole = float4(_88.x, _88.y, _88.z, _91.w); 55 float4 _93 = fraction; 56 fraction = float4(_84.x, _84.y, _84.z, _93.w); 57 bool _106 = false; 58 if (all(bool3(float4(_88.x, _88.y, _88.z, _91.w).xyz.x == float3(2.0f, -2.0f, 8.0f).x, float4(_88.x, _88.y, _88.z, _91.w).xyz.y == float3(2.0f, -2.0f, 8.0f).y, float4(_88.x, _88.y, _88.z, _91.w).xyz.z == float3(2.0f, -2.0f, 8.0f).z))) 59 { 60 _106 = all(bool3(float4(_84.x, _84.y, _84.z, _93.w).xyz.x == float3(0.5f, -0.5f, 0.0f).x, float4(_84.x, _84.y, _84.z, _93.w).xyz.y == float3(0.5f, -0.5f, 0.0f).y, float4(_84.x, _84.y, _84.z, _93.w).xyz.z == float3(0.5f, -0.5f, 0.0f).z)); 61 } 62 else 63 { 64 _106 = false; 65 } 66 ok.z = _106; 67 float4 _111 = 0.0f.xxxx; 68 float4 _109 = modf(value, _111); 69 whole = _111; 70 fraction = _109; 71 bool _121 = false; 72 if (all(bool4(_111.x == float4(2.0f, -2.0f, 8.0f, 0.0f).x, _111.y == float4(2.0f, -2.0f, 8.0f, 0.0f).y, _111.z == float4(2.0f, -2.0f, 8.0f, 0.0f).z, _111.w == float4(2.0f, -2.0f, 8.0f, 0.0f).w))) 73 { 74 _121 = all(bool4(_109.x == float4(0.5f, -0.5f, 0.0f, -0.125f).x, _109.y == float4(0.5f, -0.5f, 0.0f, -0.125f).y, _109.z == float4(0.5f, -0.5f, 0.0f, -0.125f).z, _109.w == float4(0.5f, -0.5f, 0.0f, -0.125f).w)); 75 } 76 else 77 { 78 _121 = false; 79 } 80 ok.w = _121; 81 float4 _126 = 0.0f.xxxx; 82 if (all(ok)) 83 { 84 _126 = _7_colorGreen; 85 } 86 else 87 { 88 _126 = _7_colorRed; 89 } 90 return _126; 91} 92 93void frag_main() 94{ 95 float2 _17 = 0.0f.xx; 96 sk_FragColor = main(_17); 97} 98 99SPIRV_Cross_Output main() 100{ 101 frag_main(); 102 SPIRV_Cross_Output stage_output; 103 stage_output.sk_FragColor = sk_FragColor; 104 return stage_output; 105} 106